SavageRobby
First Post
After reading some interesting things about Burning Wheel meta-mechanics and ideas, I picked it up mainly with an eye towards stealing some of those mechanics for my other games, and probably still will. But after reading it, the game itself sounds ... interesting. Certainly it is a bit different than the norm (I know, that is to be expected from an indie darling). But how does it actually play?
The scripting of Tests of Wills and Combat is an interesting idea, but does it work? For example, it seems like combat would be fairly slow, but brutal, graphic, interesting and short (that is to say, unless both sides do nothing but Avoid, a good shot or two and someone is down).
Also, my normal group are (mostly) not "gamers" - they're friends that like our biweekly/monthly Savage Worlds games, but are just as wont to play board games or poker or hang out. Is this the kind of game that would interest them, or is it more of a "gamers" game?
Any comments anyone has whose has played the game would be much appreciated.
The scripting of Tests of Wills and Combat is an interesting idea, but does it work? For example, it seems like combat would be fairly slow, but brutal, graphic, interesting and short (that is to say, unless both sides do nothing but Avoid, a good shot or two and someone is down).
Also, my normal group are (mostly) not "gamers" - they're friends that like our biweekly/monthly Savage Worlds games, but are just as wont to play board games or poker or hang out. Is this the kind of game that would interest them, or is it more of a "gamers" game?
Any comments anyone has whose has played the game would be much appreciated.
