buzz
Adventurer
BW rocks on toast. Period.
Is it complex? Sorta. Luke's comment about the complexity being front-loaded is very true. I.e., it looks intimidating if you just read straight through, but in play it's not that complex at all. Unlike D&D, you're not dealing with exceptions all the time. There are almost never those moments as in D&D where you figure your PC can just go ahead and do X... and then someone who knows the rules better than you points out how they can't in that specific instance. Instead, BW works pretty much the same all the time.
On top of this, the BW text is explicit about working the complexity into your game slowly. You can successfully play using the core resolution rules alone. The add-on systems (Duel of Wits, Fight!, etc) are amazing, but you don't have to (and should not) use them right out of the gate... much like a newbie should probably not try to play a 20th-level D&D game right off the bat.
That said, BW is going to work best if everyone at the table is interested in learning the rules. If your group is very casual and prefers minimal effort, then BW is not the game for them. Granted, I'd say the same about D&D and a few other systems.
It should also be noted that despite being "indie," BW is actually pretty traditional. You can totally dungeon-crawl with BW. There's a whole subset of BW play that fans call "Burning THAC0" that is all about using BW to play through D&D modules. I ran Keep on the Borderlands, and it was great! Granted, I ran it from the monster's perspective.
Anyway, there's learning curve, but I think it's worth it. IMO, BW is one of, if not the, greatest RPGs ever written.
Is it complex? Sorta. Luke's comment about the complexity being front-loaded is very true. I.e., it looks intimidating if you just read straight through, but in play it's not that complex at all. Unlike D&D, you're not dealing with exceptions all the time. There are almost never those moments as in D&D where you figure your PC can just go ahead and do X... and then someone who knows the rules better than you points out how they can't in that specific instance. Instead, BW works pretty much the same all the time.
On top of this, the BW text is explicit about working the complexity into your game slowly. You can successfully play using the core resolution rules alone. The add-on systems (Duel of Wits, Fight!, etc) are amazing, but you don't have to (and should not) use them right out of the gate... much like a newbie should probably not try to play a 20th-level D&D game right off the bat.
That said, BW is going to work best if everyone at the table is interested in learning the rules. If your group is very casual and prefers minimal effort, then BW is not the game for them. Granted, I'd say the same about D&D and a few other systems.
It should also be noted that despite being "indie," BW is actually pretty traditional. You can totally dungeon-crawl with BW. There's a whole subset of BW play that fans call "Burning THAC0" that is all about using BW to play through D&D modules. I ran Keep on the Borderlands, and it was great! Granted, I ran it from the monster's perspective.

Anyway, there's learning curve, but I think it's worth it. IMO, BW is one of, if not the, greatest RPGs ever written.