JoeBlank
Explorer
Another veteran of OpenRPG, now using Fantasy Grounds.
As others have said, in some ways online gaming can be faster, and in some ways slower. I've only done one short-lived play-by-post, and don't think I could handle another. Terribly slow, and too much dropping out by players, and sometimes DMs.
Otherwise, my experience is probably different from most because my only online game is with lifelong friends. Most have moved away, and we latched onto OpenRPG as a way to keep playing together. So we don't have the problem of players dissappearing, because we all know each other.
But some have mentioned online games being less social. Mine is the opposite, as it is just about the only time I "chat" with these friends. Just like a tabletop game, we often spend the first half hour catching up with each other. And we have a lifetime of "in" jokes to reference and build upon, so the side comments continue during play.
I like DMing online. I'm not the most experienced DM, but the players can't see you scrambling and flipping thru books before you give a final answer on an issue. Plus, I don't have to hide my maps and other game materials behind a screen, I can spread out.
We have never tried to voice thing. Most of us have small kids, and we all have spouses. I like being able to game without disturbing others in the house, or even in the same room. Eventually we will probably give it a try.
Hussar, you mention a 40-second shot clock. How do you deal with lag issues? We got them more when we were on OpenRPG than on FG, but it could certainly cause a person to miss their window to act.
All things considered, I prefer face-to-face gaming. But without online gaming I would almost never play with my friends from childhood, so I certainly can't knock it.
As others have said, in some ways online gaming can be faster, and in some ways slower. I've only done one short-lived play-by-post, and don't think I could handle another. Terribly slow, and too much dropping out by players, and sometimes DMs.
Otherwise, my experience is probably different from most because my only online game is with lifelong friends. Most have moved away, and we latched onto OpenRPG as a way to keep playing together. So we don't have the problem of players dissappearing, because we all know each other.
But some have mentioned online games being less social. Mine is the opposite, as it is just about the only time I "chat" with these friends. Just like a tabletop game, we often spend the first half hour catching up with each other. And we have a lifetime of "in" jokes to reference and build upon, so the side comments continue during play.
I like DMing online. I'm not the most experienced DM, but the players can't see you scrambling and flipping thru books before you give a final answer on an issue. Plus, I don't have to hide my maps and other game materials behind a screen, I can spread out.
We have never tried to voice thing. Most of us have small kids, and we all have spouses. I like being able to game without disturbing others in the house, or even in the same room. Eventually we will probably give it a try.
Hussar, you mention a 40-second shot clock. How do you deal with lag issues? We got them more when we were on OpenRPG than on FG, but it could certainly cause a person to miss their window to act.
All things considered, I prefer face-to-face gaming. But without online gaming I would almost never play with my friends from childhood, so I certainly can't knock it.