I too prefer the Cortex System. Almost completely because I enjoy hit points more than the Shaken/Wounded system of Savage Worlds.Personally, I prefer the Cortex system (the Serenity RPG), which is a lot like Savage Worlds, only without exploding dice and with hit points (and some other variations), and a more interesting (IMO) skill system.

I have played Savage Worlds for several years now. I can't really compare it to 3E or 4E, since I'm an AD&D man myself, but I agree with a lot of the comments above. It does play fast, but Bolt is really deadly, and so are large numbers of foes.
The fact that you can shoot someone (or stab them, etc), hit them, and basically do nothing bothers me a bit. Many "hits" on a tough foe will do nothing at all. I guess that 's a matter of taste. It might the same number of hits to bring down a high level AD&D fighter, but all of those hits had some effect (they took away some HP) while in SW, most of the hits had no game effect at all. As someone wrote above, a different mindset is needed.
The other thing about damage is that nameless minion #12 could take out the most experienced character with one shot. Its very unlikely, but it can happen. Some may see that as a bad thing, some as a good thing.
The system is simple, so its a bit coarse-grained. There's stuff that you just can't do.
If course, in D&D, lost hit points are kinda sorta a game effect, but actually have no impact on the play of the game except at 0. Barring 4e, where there is also an effect at half.The fact that you can shoot someone (or stab them, etc), hit them, and basically do nothing bothers me a bit. Many "hits" on a tough foe will do nothing at all. I guess that 's a matter of taste. It might the same number of hits to bring down a high level AD&D fighter, but all of those hits had some effect (they took away some HP) while in SW, most of the hits had no game effect at all. As someone wrote above, a different mindset is needed.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.