D&D 5E How does that Fighter, Barbarian or Rogue become king? Bring on the Feat


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Azuresun

Adventurer
They don’t need to defer to the numbers on the paper to grant them permission to do what they want with their character.

And here's the thing, this is falling into the old forum trap where if you're not optimised for something you're incompetent at it. The difference between Charisma 10 and Charisma 14 is.....ten percent. Go with CHA 12, take Persuasion as one of your skills, and you're a good talker.

Looking through Rime of the Frostmaiden, a lot of the community leaders are statted as....commoners. A scout. A spy. A veteran.
 






lingual

Adventurer
That's the point: the PC doesn't have the stats to back up the roleplay.
What keeps anyone from putting a 10s and 12s in mental stats? Two 10s and a 12 is nothing to sneeze at.

The reason for point buy and ASI is to give players the chance to shape their own stats.

Now if a player wants to dump 8s in their mental stats to get an extra 5 percent DPR or one more hp per level, well they can't have it all. It's called min/max but some players want max/max. In your campaign where you have kingdoms to conquer, politics, etc., just make it clear that optimizing for combat only is going to be short-sighted

If the DM wants the mechanics of skill checks to rule the game...well that a choice too.
 


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