generalhenry
First Post
ale/beer/cider = easy
wine = moderate
liquor (rhum, whisky, vodka..) = hard.
given normal serving sizes they're all identical.
Amateur.
I wanna DO them!
-_- epic fail I'll go now
ale/beer/cider = easy
wine = moderate
liquor (rhum, whisky, vodka..) = hard.
Amateur.
I wanna DO them!
I am really looking for combat penalties associated with being a) tipsy, b) drunk, c) plastered and the effects of a hangover the next day.
Use Endurance checks... DC increases by 1 for each drink. Failure gives -1 to all rolls.
Make the player take a drink every time his character does. More fun for everyone.![]()
(Underage players, please disregard this advice).
Drinking should be a roleplaying experience, it should not be a thing that involves rolls. If you do that then you're basically telling your players that you're going to punish them for roleplaying having fun.