How drunk do I get? - need rules for intoxication


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I am really looking for combat penalties associated with being a) tipsy, b) drunk, c) plastered and the effects of a hangover the next day.

Use Endurance checks... DC increases by 1 for each drink. Failure gives -1 to all rolls.

Hangovers ... the -1 to everything recovers at 1 per hour. So if the Bob the Barbarian stop drinking at 4am, has had 10 drinks and wakes up at 10 the next day he'll be at -4 to everything, decreasing by 1 per hour. I'd not even bother with endurance checks, just do something arbitrary like every drink past con bonus adds a -1 to do everything. This means your dorfs and fighters will be able to out drink your pansy elves and wizards.

Alcohol also inhibits proper sleep so if you want to be really cruel give an endurance check to recover daily abilities with the number of drinks as a modifier. :devil:
 

Drinking should be a roleplaying experience, it should not be a thing that involves rolls. If you do that then you're basically telling your players that you're going to punish them for roleplaying having fun.

Plus factoring all the variables into the system would be a huge pain given that the two biggest variables would be weight and individual tolerance.

So don't punish the players by giving them penalties or requiring rolls for drinking on a normal night out on the town. Instead have them get challenged to a drinking contest by a gang of thieves intent on robbing them after they all pass out. You can then revolve it as a skill challenge with too many endurance check failures knocking somebody out. Give them something like a minus #failuresx2 for skill checks (except endurance) and a minus #failures for all other roles. However it resolves (the PCs drinking all of the thieves under the table easily would be particularly hilarious) it'll give your players a funny story, let them fight while drunk if you want, and it won't be punishing them for roleplaying.
 



Make the player take a drink every time his character does. More fun for everyone. :)

(Underage players, please disregard this advice).
 

Make the player take a drink every time his character does. More fun for everyone. :)

(Underage players, please disregard this advice).

This might just be because I'm at a university... but so far D&D and drunkenness do not mix very well. We usually get people trying to mime their characters and end up falling down, throwing up, or passing out.

Not to mention that the already horrible math skills D&D players have goes down to zilch.
 

Drinking should be a roleplaying experience, it should not be a thing that involves rolls. If you do that then you're basically telling your players that you're going to punish them for roleplaying having fun.

Apparently, not to the starter of this thread. Telling someone else that their way of playing is wrongbadfun isn't helping either. The guy wants rules for this, it's his game, who are you to say what he should do in his game?
 

G'day guys.

I wanna say thanks to everyone who contributed to this thread. I will have a read and pick the rules that work for my group.

Thanks again
Reebo
P.S. Drinking + Adventure = Pickled Adventurer Snacks for Dragons.
 

Using Endurance checks for drinking makes sense to me. Though, for a prolonged night of drinking, why not make it a Skill Challenge? :)

As for the effects of being drunk, I'd say "Dazed" is appropriate if you're completely smashed. Otherwise, a blanket -2 to all attacks and skill checks may work for Tipsy or Hung Over conditions.
 
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