Nail
First Post
If the golem ignores the summoned creatures, the fight gets even easier.
After all, the golem has but two options: bullrush or move around. Either requires an action from the golem that's not an attack. Done right, summoning monsters could deny the golem any attack for several rounds in a row. Considering the summoned monsters can move too.....
Meanwhile the party warriors are plinking away with their adamantine arrows. Sure, 1d8 + 2 isn't much, but it sure can add up..especially because golems don't get a Con bonus to their hp.
The point is never to stop the golem completely...merely use up all of its actions on things other than attacking you. And since the golem can have no significant strategy, it's dirt simple to do that.
After all, the golem has but two options: bullrush or move around. Either requires an action from the golem that's not an attack. Done right, summoning monsters could deny the golem any attack for several rounds in a row. Considering the summoned monsters can move too.....
Meanwhile the party warriors are plinking away with their adamantine arrows. Sure, 1d8 + 2 isn't much, but it sure can add up..especially because golems don't get a Con bonus to their hp.
The point is never to stop the golem completely...merely use up all of its actions on things other than attacking you. And since the golem can have no significant strategy, it's dirt simple to do that.