How ENWorld has tainted my love of D&D


log in or register to remove this ad

Every hobby has rules lawyers (even sports) and I've just come to except that.

Avoid those threads.

Also, I feel certain most people have their own house rules. House rules are like any rule, what works for one doesn't for everyone.

You're not wrong, I'm not wrong, we just disagree

As for EN World, I find a lot to read and respond to that doesn't deal with the rules. There are times I wish there was more conversation about the creative process used to run certain games and characters. But when I do find these then I appreciate them all the more.
 



I avoid the house rules forums for the same reason. I just do not want to think about what is going on in there. I read 3.5 Charop for a while to learn the ins and outs of the game and it was invaluable for that, but then I just stopped going.

My eyes glaze over far too fast for those threads.
 


No. I have this awesome super-power that lets me separate reality from fantasy.

Bulls**t. You're telling me that you can read all of the min/maxing information here and it doesn't, in any way, affect your play of the game? Even if you don't realize it, you are being affected. Besides, it's all fantasy.

Not only that, but you come off as a condescending jerk.

Unless you're being sarcastic.
 


if I read a lot of the rules threads, I would likely agree with you. However, I tend to look through various threads for new ideas, or fresh takes on old ideas, that I can pirate for my own campaign... and, since I'm the DM, that usually involves creating bad guys and using them in creative ways within interesting scenarios. And, also creating interesting locations and NPCs - the "flavor text" of a campaign.

I've been gaming for 30+ years now and I've been online since the early to mid 90s, or more than half of that time. So, I tend to know what I'm looking for most of the time when going through forums on the internets (anybody remember WebRPG from the 1990s? I found a fantastic gaming group and a great DM on there)
 

I can see where you're coming from a little bit. And it's not just the rules forums in which this can happen, though I think it happens a little more there. But try to think about it as exposing a little more of the debate between rule mechanics that some of the developers may even have had. Perhaps the wrong viewpoint won with the designers on occasion, perhaps the right viewpoint won (from the perspective of making a game you like). Just try not to let the posting style in some of those arguments drive you away from either viewpoint. Try to weigh them independently with how you prefer your games to run (which may change over time).

I have to say that some of the rule arguments on this board and Paizo's, particularly the Pathfinder play test, showed me just how good a game like 2e actually was and how some of the 3e deviations from 1e/2e rules helped the game spin a little out of balance in play. While PF is still my edition of choice, my estimation of 1e and 2e designs rose. Now if I can properly hybridize them without bogging the game down...:D
 

Remove ads

Top