TheGogmagog
First Post
My original answer was going to be smart-arsed: Several thousand Light years. I can see the stars, and they are pretty far away.
But after reading the comments about shadowy illumination, I think it's actually correct and *looks out for lightning bolts*
Hypersmurf may be wrong.
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Human 1 H3 <-30ft- H2
Elf 1
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Two humans are standing in an open hallway 100' away.
Situation 1: the hallway is well lit with torches, they see each other fine.
Situation 2: one stands in total darkness, the second stands holding a torch. The one in the darkness has full cover 50% miss chance. The one holding the torch is in normal lighting no miss chance. The third human is in shadowy illumination (20% miss chance) for the human, but is in normal lighing for the elf.
Situation 3: one stands in total darkness, the second stands holding a candle. The one holding the candle is in shadowy illumination for both the elf* and human.
So my answer is A human can see just as far in a starlit night as he can in full daylight, but he suffers the concealment 20% miss chance. See the terrain conditions for the maximum spot distance
[edit]I just noticed Primitive Screwhead said the same thing.
**No mention of what happens in starlight.
For my poster C response, I would assign a value for the amount of light in terms of concealment between 0% (full daylight) to 50% (pitch black). And then would reduce the elf's penalties by 20%.
You could also consider reducing the encounter distance based on the amount of concealment. I wouldn't be surprised to find a rule on this but didnt see any.
But after reading the comments about shadowy illumination, I think it's actually correct and *looks out for lightning bolts*


-----------------------------------------------------
Human 1 H3 <-30ft- H2
Elf 1
-----------------------------------------------------
Two humans are standing in an open hallway 100' away.
Situation 1: the hallway is well lit with torches, they see each other fine.
Situation 2: one stands in total darkness, the second stands holding a torch. The one in the darkness has full cover 50% miss chance. The one holding the torch is in normal lighting no miss chance. The third human is in shadowy illumination (20% miss chance) for the human, but is in normal lighing for the elf.
Situation 3: one stands in total darkness, the second stands holding a candle. The one holding the candle is in shadowy illumination for both the elf* and human.
So my answer is A human can see just as far in a starlit night as he can in full daylight, but he suffers the concealment 20% miss chance. See the terrain conditions for the maximum spot distance
SRD said:In an area of shadowy illumination, a character can see dimly. Creatures within this area have concealment relative to that character. A creature in an area of shadowy illumination can make a Hide check to conceal itself.
Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Double the effective radius of bright light and of shadowy illumination for such characters.
*After double checking with the above quotes, I see my candle analogy doesn't apply to moonlit** nights. Oddly enough low light vision doesn't upgrade the quality of light from a candle, but does upgrade the moonlit night to full daylight.SRD said:Low-Light Vision
Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
[edit]I just noticed Primitive Screwhead said the same thing.
**No mention of what happens in starlight.
For my poster C response, I would assign a value for the amount of light in terms of concealment between 0% (full daylight) to 50% (pitch black). And then would reduce the elf's penalties by 20%.
You could also consider reducing the encounter distance based on the amount of concealment. I wouldn't be surprised to find a rule on this but didnt see any.
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