I restricted the list of spells that you used for a wand. Healing and Raise Dead type of spells were not allowed.
Wanted to add that the 5e version is the Goodberry spell. At night the druid, ranger, or bard (magic secrets) can spend all unused spell slots casting Goodberry, every casting is 10 berries that each heal 1 h.p and the berries last 24 hours. Do this every day, the following day you can have a whole pouch full of berries to heal up after fights with.
For example the day before the adventuring party sets off on their next epic quest the Druid not having to cast any spells the previous day expends all his slots before laying down for the night on Goodberry. At 5th level this is 90 berries to use the following 24 hour period, if he mostly uses wild shape and say only uses half his spell slots we are talking another 40 berries for day 2 and so on.
As a druid who often casts Goodberry, I can confidently say there is no such limiting factor written in the spell description.I don't have my PHB handy, but can a single character benefit from more than one goodberry per day? I thought that was the limiting factor on that spell.
I'd never heard of this wand problem until these boards. Sounds super broken to me. I cant imagine many DMs permitting it.
... as long as you don't mind getting fat. A full days nourishment with each berry: I don't need to check with my doctor for that [emoji4]As a druid who often casts Goodberry, I can confidently say there is no such limiting factor written in the spell description.
I'm really not a fan of rules that change in the presence of certain characters.My ideal solution is for the game to offer an optional rule or agreement for these campaigns - a rule you simply don't use when you have a "traditional" party (with a primary healer).
One would think that easy access to healing would encourage the KITD play style, not encourage pussyfooting.
You could have... but many players felt it went against the philosophy of the game. The game was clearly designed to give access to them.
Staff of Healing, rare item requiring attunement by a bard, cleric, or druid. 10 charges, recharges 1d6+4 per day, can cast cure wounds (1 charge/level up to 4), lesser restoration (2 charges), or mass cure wounds (5 charges).Cure wound wands might get again highly sought after if they would function like wand of magic missile, except of course casting cure wounds.