The Crimson Binome
Hero
In my experience with the Wand, it is mainly used to quickly bring anyone back up to full after every encounter. Within five minutes, the entire HP cost of the fight has been negated, and everyone is at full strength again.So with less healing available less damage gets done in a fight so fights are much less interesting, right?
The reality is that characters have a lot more healing available to them in other ways that aren't called cure light wounds wands, but work a lot like it for free.
The replacement effects are tied to the Short Rest mechanic; Hit Dice require a Short Rest to spend, and the other effects are only usable once per Short Rest. While it's usually pretty easy to take a few minutes after a fight to recover, it's not always easy to take an entire hour off. In many situations, spending an hour to recover means that Something Bad happens - there might be a random encounter, or the Bad Guy might get away. In many situations, if you are able to take an hour off, then you would just as easily be able to take a day off.
The Short Rest mechanic is actually fairly limiting. It's nothing like my experience with the Wand.