Hussar
Legend
Personally I Liked the wands in 3e. Meant that pacing was no longer focused on hp but rather on story elements. Fantastic. It's the same reason I have no problem with 4e or 5e healing rates.
No longer does a random die roll mean the difference between keeping up a high pace adventure or watching all that energy bleed away as the party settles down to camp.
No longer does a random die roll mean the difference between keeping up a high pace adventure or watching all that energy bleed away as the party settles down to camp.