overgeeked
Open-World Sandbox
Don't assume. We were rotten kids.Yes, of course the game has changed
Pizza and soda ====> pizza and beer.
Don't assume. We were rotten kids.Yes, of course the game has changed
Pizza and soda ====> pizza and beer.
Been my experience that most everyone was a caster, thanks to the janky multiclass rules that added an extra classes abilities at negligible cost.Because it doesn't feel rare if all your spotlight characters are "rare" things. In what way is magic rare, for example, if all the party are spellcasters?
How does any of that fix the problem of my time being wasted on character I don't want to play just because 'risk reward' is something important to people who aren't me?"You" in the general sense, as in (almost) everyone has the time should they choose to.
Sure, people have to work and sleep and eat and so forth, but there's always some amount of time not devoted to these things and the choice then becomes whether to give that time to gaming or to sailboat racing or to beer-league ball or to arts and crafts or to travel or to whatever else.
And I'm by no means suggesting that ALL of one's spare time should go to gaming! What I am saying is that giving gaming, say, 5 hours a week rather than 3 hours every two weeks is quite likely to result in a better gaming experience if only because there's that much less in-session time pressure and sense of having to get things done right now.
In my case I would portray rarity via the NPCs and not worry about the PCs being a representative population.OK, how else do you enforce rarity?
Let's take my current setting as an example, so I can't be accused of picking on anyone else.
In that setting Gnomes are a rather rare sight - there's only a few tens of thousands of them left worldwide, and many of those are widely scattered. Gnomes are, however, still a PC-playable species in my game. To reconcile the low odds of ever even meeting a Gnome with their PC-playable status, I want to somehow make them rare - but still available - as PCs, so as not to end up with a disproportionate number of them in adventuring parties.
It should be noted also that for a few classes Gnomes are a very optimal/powerful choice - their generally high Con, high Dex, and reasonable Int lends itself extremely well to low-hit-die back-line classes such as Thieves and Mages.
How would you mechanically enforce that rarity?
How does one "get good" at luck without cheating?
And if you actually mean get good at cheating, the door is that way...
Obviously if you don't enjoy that style of play...don't play that way. I don't see the issue here.How does any of that fix the problem of my time being wasted on character I don't want to play just because 'risk reward' is something important to people who aren't me?
If the party is full of gnomes, then gnomes aren't rare.In my case I would portray rarity via the NPCs and not worry about the PCs being a representative population.
There may only be 10k gnomes in the world but the gnomes tend to stick together, including when adventuring.
Kind of like how Harry Potter world has muggles as a major majority but the story follows wizards almost exclusively. See also Vampire the Masquerade.
You enforce it with flavor. NPCs will be thrilled (or not) to meet a few gnomes out travelling. Have gnome like places on far ends of the map. Stories people tell and myths they talk about. Having a few gnomes in the party does not mean they are suddenly common.In what way does that enforce rarity?
I can see where you're coming from. Personally I prefer the old way of showing these things, but your way would work too.You enforce it with flavor. NPCs will be thrilled (or not) to meet a few gnomes out travelling. Have gnome like places on far ends of the map. Stories people tell and myths they talk about. Having a few gnomes in the party does not mean they are suddenly common.
Not rare in the party, no. But what if the players all want to be from the same gnomish community - or a family group?If the party is full of gnomes, then gnomes aren't rare.
There is a difference between rare in the world and rare in the story. Jedi are rare in the SW galaxy but ever present in the stories we see.If the party is full of gnomes, then gnomes aren't rare.
And muggles never felt like the majority in Harry Potter, even if you know they're supposed to be. It's all about spotlight focus.