overgeeked
Open-World Sandbox
Sure. Old man shakes fist at clouds. Granted. But the new It is not weird or scary, it just sounds dull and boring to me.
Sure. Old man shakes fist at clouds. Granted. But the new It is not weird or scary, it just sounds dull and boring to me.
We can argue for centuries around low and high. For me vince, also in rialtho, use magic as an expedient not the center of the narration. It's difficult to me express it in english, sorry.I'd say that anyone who thinks Vance and Leiber are mundane low fantasy really hasn't read much of Vance (check out the Rhialto the Marvellous stories, for one) or Leiber.
So you're cool with caling the modern game dull and boring, but you're upset that some fans of the modern game insult your preferred game. Please think about that for a moment.Sure. Old man shakes fist at clouds. Granted. But the new It is not weird or scary, it just sounds dull and boring to me.
When you're accustomed to privilege, equality feels like oppression.Holy crap, seriously?
Any 4e fan got chucked entirely under the bus. Everything even remotely smelling like 4e had to be excised from the game. To the point where ten years later, we STILL can't even talk about adding anything from 4e to the game without hiding it under all sorts of waffling and sidestepping.
And you're going to complain about how the hobby is shifting under YOUR feet. Gimme a break.
You have not been denied. You have been warned that it might not pass if the other players do not want to engage with your story.Yeah, that's the joke. My character idea is Thorin Oakenshield, the most classic dwarf character in literature. We're not talking about a half-dragonborn/tiefling bloodhunter/hexblade here, about as normal, and safe as a PC can be. It's literally the trope-setter for many. Yet I just got denied for being an entitled Mary Sue for suggesting my PC might have a long-term goal beyond get XP and get gold. I can be as disinterested in working with you as you are working with me. You wanna meet me half-way? I'm all ears. But so far, I've heard a lot of ultimatums, a lot of accusations, and a lot of bloviating about how their way is perfect and everyone else is wrong and ruining modern D&D.
I'm eternally thankful I have a group of players who are invested enough to literally hand me quest ideas they want to play and trust me enough to give them a good experience. I'm equally glad I have a DM who does the same for me. And I'm eternally thankful the D&D game is giving me MORE tools to do it with and the trend is towards my style of gaming. Because if not, I'd have quit D&D decades ago.
I'd say this is an exceedingly uncharitable interpretation. Nothing about giving your character a Thorin-like desire indicates that you expect it to be the only thing that will take place in the campaign. Why do you assume such a player would not be content to address it at some point in the campaign, while also considering the desires of the other players? You seem to be using Main-Character-Syndrome coloured glasses to interpret the player's desire here, assuming they only care about their character's story, instead of having it be part of the larger campaign where every character gets spotlight time, so to speak.So, again, you seem to believe that having people creating characters together is inferior to have people creating a team formed of unshared and individual origins. There are many advantages to building such a team (the first one), the least of these is cohesion.
This is also very uncharitable. The character background in question was summarized in a single sentence. Referring to it as a "mile long back story" is a blatant exaggeration.We much prefer to start with a basic story and have the character evolve and enrich the story from the actions, decisions and interactions of the charater than to have a character with a mile long back story that may not fit with anyone at the table or the campaign at hand.
Because this is exactly what I have seen numerous times, not only at my table when I had over 12 different groups, but at other tables as well. This is a complaint that many young or inexperienced DM asked about how to solve it.I'd say this is an exceedingly uncharitable interpretation. Nothing about giving your character a Thorin-like desire indicates that you expect it to be the only thing that will take place in the campaign. Why do you assume such a player would not be content to address it at some point in the campaign, while also considering the desires of the other players? You seem to be using Main-Character-Syndrome coloured glasses to interpret the player's desire here, assuming they only care about their character's story, instead of having it be part of the larger campaign where every character gets spotlight time, so to speak.
ahem... I'm the one who is told that this is a gm who "denied" a backstory and can correct the misunderstanding that you are exhibiting to say this. I make all of those kinds of setting verisimilitude corrections because there is an extremely high chance that some or all of the things in a backstory will come up & be a significant factor of or in the campaign focused on competent & proactive PCs.I'd say this is an exceedingly uncharitable interpretation. Nothing about giving your character a Thorin-like desire indicates that you expect it to be the only thing that will take place in the campaign.
I assume it from experience that comes with many times with many different players deciding that my hypothetical efforts to hash out problematic elements into acceptable ones and the response about that feedback being claimed that the backstory was "denied" with a vow to "But I will return the favor: your world's history and lore will mean nothing to my PC. If you expect me to care about your world, I expect you to care about my character." spotlights the fact that the assumption was entirely justifiedWhy do you assume such a player would not be content to address it at some point in the campaign, while also considering the desires of the other players? You seem to be using Main-Character-Syndrome coloured glasses to interpret the player's desire here, assuming they only care about their character's story, instead of having it be part of the larger campaign where every character gets spotlight time, so to speak.
You were not denied, you were told examples of problems with it & given advice on how those problems could be solved along with the sort of concessions over unworkable levels of worldbuilding by backstory that would be out of your control. If a player chooses to ignore that knowledge & persist as I've seen more than a few try in modern d&d the rest would be true because of that choice to ignore the GM.Yeah, that's the joke. My character idea is Thorin Oakenshield, the most classic dwarf character in literature. We're not talking about a half-dragonborn/tiefling bloodhunter/hexblade here, about as normal, and safe as a PC can be. It's literally the trope-setter for many. Yet I just got denied for being an entitled Mary Sue for suggesting my PC might have a long-term goal beyond get XP and get gold. I can be as disinterested in working with you as you are working with me. You wanna meet me half-way? I'm all ears. But so far, I've heard a lot of ultimatums, a lot of accusations, and a lot of bloviating about how their way is perfect and everyone else is wrong and ruining modern D&D.
I'm eternally thankful I have a group of players who are invested enough to literally hand me quest ideas they want to play and trust me enough to give them a good experience. I'm equally glad I have a DM who does the same for me. And I'm eternally thankful the D&D game is giving me MORE tools to do it with and the trend is towards my style of gaming. Because if not, I'd have quit D&D decades ago.
You get an extreme amount of say in your character. That say comes in the form of actions that you take at the table & the results. Taking an example from my wednesday game, there is a player who chose a background that includes the words "You come from a family with hereditary power. Since you’re taking up a life of adventuring, it’s quite likely that you’re a second child or more distant heir with no vast inheritance to look forward to. You’ve got to make your own way in the world with only your years of training from armsmasters and private tutors, your many rich relatives and friends, and your not inconsiderable personal wealth."Really, it doesn't sound like I get to much say in my character at all. Cooperating with other players is one thing, having my PC designed by luck and committee sounds boring. I can play any number of video games and get the same effect.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.