Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
It could have come from a collective misunderstading/attempt to make sense of the following:We used death-at-minus-10 from very early on in 1e, I suspect the idea came from a Dragon article.
It could have come from a collective misunderstading/attempt to make sense of the following:We used death-at-minus-10 from very early on in 1e, I suspect the idea came from a Dragon article.
I'm having a conversation with you, my views are my own on the matter. Whatever yelling is or isn't occurring in the background has nothing to do with our conversation.No.
I said 'you just admitted' and nothing you said mentioned previous editions. Instead, you talked about 3PP and DM's Guild. You know, the thing people always yell at me to use when I say I want something I like.
Look we can come to different conclusions about the market place. I do not know enough about the OSR community to be commenting on them, however like all subgroups within the hobby, I believe they add value. Diversity right?Based on pretty strong observation. The other guys either went to the OSR or hang around yelling at everyone else.
I'm not sure why that last bit was added. I'm not aware of any insulting on either of our parts.There was none. And never will be.
And I deal with it instead of insulting all the non-steampunk folks.
I agree with this post.Now, unless you do this level of play for every single pc death, how is this related to the idea of higher or lower character mortality?
Thinking about this a bit more.
Say we have a high lethality game. Say one pc death every three sessions. How often do you do scenes like this? Every time? Not too special after the third time. Only for high level characters? So not much point for the majority of pcs.
This scene only works if death in the game is fairly rare. Otherwise it’s got tons of problems.
Yeah justified in my mind back then at least that it was educational entertainmentNow, not so much. Also, the language of the game has been dumbed down. I needed to read the 1E DMG with a dictionary next to me and even then, you couldn't find some of the words (dweomer anyone?). Now, well you've read the 5E DMG I'm sure...
Strange, I immediately assume that a DM is always specific first, generic second. Specific is way more common than generic. At least this is what I have seen because my Grey Hawk isn't the GH of any other DM.Goodness gracious. Of course we don't know if you're running something specific as a DM because this is a discussion that involved hypotheticals. If we were actually in your game you would have already told us about what you were intending to run. So it's really unfair to react to someone posting about a hypothetical as if a real-world situation wouldn't have more context to inform it.
And if the players lose interest in what you have to say about the game world, maybe it's because it's not an interesting game world. Why do you assume it must be a problem with the players? If every player at your table has no interest in your game world, that sounds like your game world just isn't interesting to them. Maybe try another game world.
And again, this both the same and totally different experience for my part. I have played/introduce hundreds of players over the years. 39 years where I only slowed to 2 groups relatively recently. Not everyone in those groups were my friends. Some played a few months to get hang of it and went on, some stayed for longer period. My main group, have four of my friends that have been playing with me since 1983, and other for a bit less, 1987 and 1998 respectively. The other group are former students of mine and new players I met through them or at work.I think this is a big part of it. I've been playing for 35 years or so (which is quite weird when I write it out like that, there's no way I'm that old, am I?), and at least 98% of that has been with my friends, for instance.
Max HP at first is another house rule that seemed to get some traction after a while. It was definitely in 2e's Domains of Dread, and I'm pretty sure it might have been in one of the Player' s Options books. It was well known enough that Baldur's Gate used it and no one blinked an eye.We used death-at-minus-10 from very early on in 1e, I suspect the idea came from a Dragon article.
Max h.p. at 1st level is something I had honestly never even heard of until 3e brought it in as its default.
Strange, I immediately assume that a DM is always specific first, generic second. Specific is way more common than generic. At least this is what I have seen because my Grey Hawk isn't the GH of any other DM.
Not when you're having a discussion about the game as a whole on the internet with people you don't actually play with and are not actually planning characters for an actual campaign but discussions character design in broad strokes. In that context, it makes zero sense to assume people are talking about a specific campaign you may or may not run in your own game.Strange, I immediately assume that a DM is always specific first, generic second. Specific is way more common than generic. At least this is what I have seen because my Grey Hawk isn't the GH of any other DM.
Agreed.In this case, background means nothing.
Yeah, but for the purpose of discussing the game on a message board, general trumps specific or else we'd never be able to discuss things. I could go into the Dragonlance UA thread and comment how in my game, kender are 7 foot tall anthropomorphic squirrels and thus the stats are all wrong and WotC should redo them, but that doesn't really help discuss if they fit the classic idea of the lore.
Which is why on a message board, I stick to the default assumptions when discussing ideas or examples. You could have answered my question "bold of you to assume I have dwarves (or dragons, or mountains) in my world" but short of being a mind-reader or requesting and reading whatever campaign guide you use for your game just to ask a hypothetical question, I had to assume the default just to ask my question.
And when I say that on the rules, we should stick to the core books, I get washed for saying that. If it ain't in the core books it does not exists as we have no common ground with splat books as you can never be sure if the person you're talking too has it.Not when you're having a discussion about the game as a whole on the internet with people you don't actually play with and are not actually planning characters for an actual campaign but discussions character design in broad strokes. In that context, it makes zero sense to assume people are talking about a specific campaign you may or may not run in your own game.
Agreed.
Irrelevant, of course, because we're talking about the modern game as a whole and how it has allegedly changed.
This is a discussion about how the game has change. Tables are very specific and we can't really make any generalizations. Unlike a discussion about rules, the changes in D&D are heavily influenced by each table. The basic rules have an influence, but the campaigns, players and DMs' habits and views even more so.
We can have a bit of generalization, but it can not be assumed that it will be immediately so. In fact, when talking about the broad changes of D&D, we have to talk about the players and DMs. And each one are very specifics but some behaviours are more prominent than others.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.