How have modules progressed from thier original in your campaign?

Ralts Bloodthorne

First Post
While discussing suxx0r modules in one thread, R00LZ modules in another, and of course, old moldy, the Tomb of Horrors, it dawned on me...

You can find virtually every single module I've ever owned somewhere in my homebrew campaign. Of course, you may not recognise them. For example:

B2, Keep on the Borderlands was eventually tamed by the PC's, and the frontier moved on. Since several hundred years have passed in campaign time (and 20+ in ours) the keep is now the central Bascillica of a huge city that is over 200 years old. The old PC's have statues engraved to them in the city square, and the vast monolith raised in memory of all the PC's who had fallen is engraved also with the names of those who died to defend the city.

S1, Tomb of Horrors: It resides in it's own demiplane, and finding it and defeating ol' Jeweled Gnashers (or Jewel Jaws) is kind of a rite to passage. You know how in the ELH it speaks of "undertaking a great quest" to become epic. There's your quest.

A1-4, The city in A1 has been rebuilt, time and time again, only to be destroyed in times of war, as it is a valuable riverport. A2, the keep, has gone through the hands of soooo many villains and heroes over the years, it's rediculious. A3, that city, has become a huge city of law and order, where slavery carries a penalty of death. And A4? Those island catacombs. The party went there a few months ago to face an evil lich who had taken residence in such a place of pain and misery. A psionic lich is nothing to sneer at.

And so on and so on.

How about you? Any modules expand WAAAAY beyond thier orginal envision as time went on in your ongoing campaign?
 

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below vulture point: Dungeon magazine 39: the players said screw going into kobold tunnels and found a summoning diagram atop the mountain that is related to the ancient name of the vulture shaped mountain...Vrock's Beak

Fire lord's lair: early3e dungeon magazine; The fire lord was a vampire entombed for decadeds, whose secret coffin was not discovered, even by the PCs, who were slaying all the underlings they could. While dealing with grimlocks who had found the chambers from below... The Players, in what they belived to be the main chamber, found a dragon's fang Pick [2handed for a medium biped] lodged deep in a large stone slab that had broken from the ceiling above. ] One of the Players pulled the pick free 8/ and a great battle ensued as the very thirst 2nd in command burst from beneath the slab. :]., Having been 'staked" there for decades by an ogre paladin's lucky power attack through cover, the vampire was not in a talking mood.

I am adapting the DMG map /Lair of the fire opal dungeon right now.
 

Currently wrapping up an adaptation of Keep on the Borderlands, wherein the pcs, originally hired to clear the Caves, are embroiled in a ages long dispute between the two cosmic brothers, Tharizdun and Hastur (both fragments of the Elder Elemental God,) facing fanatical nilbog worshippers, clever jermlaine, hungry shadow choakers, and an ever so brief jaunt to Carcosa.
 

Yes indeed - your group tamed the Borderlands mine tamed the Forbidden City. We played Dwellers of the Forbidden City back in 1986 after which they made it their base of operations and have been adventuring from it ever since.
 

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