Ralts Bloodthorne
First Post
While discussing suxx0r modules in one thread, R00LZ modules in another, and of course, old moldy, the Tomb of Horrors, it dawned on me...
You can find virtually every single module I've ever owned somewhere in my homebrew campaign. Of course, you may not recognise them. For example:
B2, Keep on the Borderlands was eventually tamed by the PC's, and the frontier moved on. Since several hundred years have passed in campaign time (and 20+ in ours) the keep is now the central Bascillica of a huge city that is over 200 years old. The old PC's have statues engraved to them in the city square, and the vast monolith raised in memory of all the PC's who had fallen is engraved also with the names of those who died to defend the city.
S1, Tomb of Horrors: It resides in it's own demiplane, and finding it and defeating ol' Jeweled Gnashers (or Jewel Jaws) is kind of a rite to passage. You know how in the ELH it speaks of "undertaking a great quest" to become epic. There's your quest.
A1-4, The city in A1 has been rebuilt, time and time again, only to be destroyed in times of war, as it is a valuable riverport. A2, the keep, has gone through the hands of soooo many villains and heroes over the years, it's rediculious. A3, that city, has become a huge city of law and order, where slavery carries a penalty of death. And A4? Those island catacombs. The party went there a few months ago to face an evil lich who had taken residence in such a place of pain and misery. A psionic lich is nothing to sneer at.
And so on and so on.
How about you? Any modules expand WAAAAY beyond thier orginal envision as time went on in your ongoing campaign?
You can find virtually every single module I've ever owned somewhere in my homebrew campaign. Of course, you may not recognise them. For example:
B2, Keep on the Borderlands was eventually tamed by the PC's, and the frontier moved on. Since several hundred years have passed in campaign time (and 20+ in ours) the keep is now the central Bascillica of a huge city that is over 200 years old. The old PC's have statues engraved to them in the city square, and the vast monolith raised in memory of all the PC's who had fallen is engraved also with the names of those who died to defend the city.
S1, Tomb of Horrors: It resides in it's own demiplane, and finding it and defeating ol' Jeweled Gnashers (or Jewel Jaws) is kind of a rite to passage. You know how in the ELH it speaks of "undertaking a great quest" to become epic. There's your quest.
A1-4, The city in A1 has been rebuilt, time and time again, only to be destroyed in times of war, as it is a valuable riverport. A2, the keep, has gone through the hands of soooo many villains and heroes over the years, it's rediculious. A3, that city, has become a huge city of law and order, where slavery carries a penalty of death. And A4? Those island catacombs. The party went there a few months ago to face an evil lich who had taken residence in such a place of pain and misery. A psionic lich is nothing to sneer at.
And so on and so on.
How about you? Any modules expand WAAAAY beyond thier orginal envision as time went on in your ongoing campaign?
., Having been 'staked" there for decades by an ogre paladin's lucky power attack through cover, the vampire was not in a talking mood.

