How have you used Chaositech in your game? (my players stay out!)

Tell me how you have used Monte Cook's Chaositech in your world. How did you introduce it? Has it been sucessful? What do your players think of it? Any really interesting NPCs, villians, andventures, etc. that you can share? I'm thinking of using it in the game I'm starting in a few weeks, and I'm curious how others have used it.
 
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I am using some of it. Currently my groups’ home country is tied up in a war with the Forces of the Chaos gods (Warhammer) and I am using it as rules for the various strange gear and powers the warriors they encounter have. It has been working pretty well so far and the group is pretty fearful of using much that they take off of the warriors using the gear. So far I have been just trying to reproduce what I have seen in the various tabletop games from the line. So much of the stuff has yet to be used.
 

They met one Chaositech-inspired NPC in a pick-up game I briefly ran. He was a surgeon-type living in the sewers, inspired somewhat by Monte's 'Surgeon in the SHadows' NPC. They PC's find out what this guy has been doing, burst in on him and expect to really fight someone who is a priest or mad wizard type. The man is cloaked and robed, but the party gets a little... concerned when he unlimbers a hand where the fingers end in scalpels and also seems to have a couple more joints than a normal arm. Then when he picks up a cleaver with his other hand, then raises one leg, grasps another cleaver in his prehensile toes (with a metal-and-bone spur on that foot as well) and starts whirling through them like a dervish... they were surprised, concerned, frightened, etc. :) It was wonderful. This was a group that also isn't used to a lot of improv and non-standard fantasy types, so they were doubly wowed.
 

I based a campaign around an invasion of Chaos into Faerun. It was going fairly well, but got bogged down because I didn't have time to prepare. I used chaos templates, gear, and monsters. The party found the Chaos stuff to be strange and frightening, as they should have.
 

I put some of it in an Orgoth ruin in IK...and my players stayed for a year, studied it, built some, and started selling it to cultists and assassins. Sigh...Lately they had to clear out a sort of assassin's club they had been selling to, because the assassins were getting pushy and violent, not wanting anyone else to have it.
 

I used several Choasitech items on a demiplane the PC travelled to. I dropped the whole powered by Chaos thing though - basically they were magitech items created by a cabal of technomancers/necrosurgeons. I also populated their laboratory complexes with traps and other features from the Sacrred Lands Slarecian Legacy book, dropping the psionic origins as presented to fit the magitech theme. They compliment each other well IMO. Inspiration for the story arc provided by the superb HYBRID minatures game by Rackham...
 

I'm using as a facet of a Warhammer style burgeoning chaos that is enveloping the planes in my River of Worlds game. So far, the players have only encounters a few corpses of chaositech-surgery subjects and a chaositech wielding priest.
 

So far I've only adapted it for my Terminus Est game. My players have recently encountered the Cult of the Dusk Mistress, a strange splinter group that has all sorts of Chaositech augmented members. The monk got captured by them, given claws and the implanted virus from the book to monitor him. They got the virus cured finally, and now they're on the warpath to stop the cult because they hate them.
 

The worlds and planes known to even the most enlightened beings and gods comprise only one facet of the whole of existence. Unbeknownst to most of existence, the Whole is comprised of two opposed spheres: Existence and Non-Existence. (As they are called from the perspective of the Extant who are aware of them. Those incomprehensible beings of Non-Existence prefer to think of them in terms of concepts closer to fuel and fire, though those material concepts are far removed from the comprehension of the Non-Extant.)

Non-Existence contains of many of the same elements that comprise Existence. Specifically, magical energy has a Non-Extant parallel, chaos energy. Chaos energy functions much as magic in both spheres. However, because of its non-extant nature, when it is utilized within Existence, it tends to reduce inert matter to the basest of elements, and to corrupt living matter. That is Chaositech.

I've extended the concept a bit. Since Non-Existence is not governed by time, chaos energy reverberates along the time line as well. In small amounts, it only affects a period of seconds or less in both directions. But greater manifestations will affect the recent and possibly distant past and future, mutating that as well.

IMC, the PCs live on a fiercely contested world, and there are those extant beings who are aligned with the forces of Non-Existence, and work to bring about the consumption of this world. Presently the effects are relatively minor. But that's going to change.
 

Thanks for the responses. Anyone else?

I'm thinking of having the players slowly discover little bits of chaositech as they encounter some rather normal enemies (goblins, orcs, etc) at lower levels. As they start to rise in level, they will see it becoming more widespread in the area they live in, and have to track down the cult that is supplying it. Eventually, they will find out that it is coming form an source that is rather unexpected (possibly demonic?), and there is a far reaching plan to corrupt the goblinoid races with the tech that they will need to stop. The main focus will be tracking down and containing the chaositech that has been released, without really knowing where it is coming from until later.
 

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