Kanegrundar
Explorer
I think I finally found a way to handle LA races allowing them for play at first level without any XP penalty or monster classes that leave them weaker in the long run.
First off any race with an LA gets a -1 penalty to BAB, AC, saves, and skill checks per LA increment. For races with more than one HD, I take the average of the hit points given per Hit Die (4.5 for humanoids since they roll d8's for HD) and then divided by their total ECL(rounding down and fractions). For instance, Gnolls have 2 HD and a +1 LA giving them an ECL of 3. 4.5 x 2 = 9 / 3 = 3. Each level they get 3 bonus hit points until they reach level 4 where they advance as normal, as well as having -3 penalties to BAB, AC, saves, and skills at level one (-2 at level 2, -1 at level 3, and then as normal at level 4).
Races with abilities that can increase in level (such as SR) have is toned back to a level suitable at level one and then increase at a rate that will put them to their normal range by the time their level is equal to their ECL.
Beyond these rules (which I have yet to fully get down on paper yet), LA races are built as normal.
I haven't tried this out on too many races so far, but other than some not being too great in combat right off it's worked out pretty good so far. I'm going to apply my theory to some more powerful races tonight. Obviously, this will only work for races that have lower ECL's (+5 or lower). I'll have to figure out something else for more powerful races, but I don't tend to allow many of those races (minotaurs, illithids, etc) as PC's anyway.
Just wondering what some of you thought. Admittedly, I'm not a huge balance guru, so I wanted to bounce my ideas off those of you that are.
Kane
First off any race with an LA gets a -1 penalty to BAB, AC, saves, and skill checks per LA increment. For races with more than one HD, I take the average of the hit points given per Hit Die (4.5 for humanoids since they roll d8's for HD) and then divided by their total ECL(rounding down and fractions). For instance, Gnolls have 2 HD and a +1 LA giving them an ECL of 3. 4.5 x 2 = 9 / 3 = 3. Each level they get 3 bonus hit points until they reach level 4 where they advance as normal, as well as having -3 penalties to BAB, AC, saves, and skills at level one (-2 at level 2, -1 at level 3, and then as normal at level 4).
Races with abilities that can increase in level (such as SR) have is toned back to a level suitable at level one and then increase at a rate that will put them to their normal range by the time their level is equal to their ECL.
Beyond these rules (which I have yet to fully get down on paper yet), LA races are built as normal.
I haven't tried this out on too many races so far, but other than some not being too great in combat right off it's worked out pretty good so far. I'm going to apply my theory to some more powerful races tonight. Obviously, this will only work for races that have lower ECL's (+5 or lower). I'll have to figure out something else for more powerful races, but I don't tend to allow many of those races (minotaurs, illithids, etc) as PC's anyway.
Just wondering what some of you thought. Admittedly, I'm not a huge balance guru, so I wanted to bounce my ideas off those of you that are.
Kane