As Wulf Rathbane's requested XP added and I agree with the point Mallus is making anyway.
The campaign world doesn't need codified physics laws for everything that takes place, because there is magic. What it does need is an explanation for things that happen that the world's inhabitants can relate to, even if that means simply magic or " by the will of the gods". The imaginary people of a fantasy world need to be grounded in some form of "reality" that has meaning to them even if its very different from our own.
Well, why not Mr. Smartypants? Do you have a better explanation, or rationalization, as the case may be?
But that's not what he would see, either.Every class has abilities that are most easily explained by saying " a wizard did it". "Narrative control" would not be an acceptable explanation to an onlooker who witnessed such a power in action.
The fact that some are still able to provide a "realistic" interpretation to those powers that are not inherently magical for their campaign, seems to show that it can be done. If some refuse to see it as anything but magic is not a problem with the system, it is a problem with narrow interpretation.
This statement is exactly right. But I don't see how it contradicts my point.The DM isn't deciding; the reaction of the creatures isn't dependent upon their nature and the situation.
Thanks Wulf.This is a perfect description. If I could, I'd give you more XP.
This statement is exactly right. But I don't see how it contradicts my point.
The way I look it, when a fighter uses CaGI, it becomes the target's nature to approach. That's what happens.
This is incorrect.
In previous editions, a fighter could taunt an opponent and the DM could decide to have the opponent close in. This is what Come and Get It does. The difference is that in 4e, using that power, the player gets to decide if the opponent closes in, albeit only once per day (or encounter, I forget...).
Say it with me... it's not magic, it's direct control over the narrative.