Only for people looking to make a sensible argument.I would also point out that in Settlers of Catan, at no point do you actually pretend to be anyone other than yourself. Isn't that what differentiates a board game from an RPG?
The lowest level Rogue power I can find that grants invisibility is Hide in Plain Sight, which is a level 16 power.
Ah, now I see. They did issue errata to change it from a shift to a pull.
RC, you seem to be treading both sides of the argument.
CaGI and other powers of that nature are by definition not magical, since they're used by Martial characters. This is per RAW.
Again, you really have to stop inflicting your own sense of what "magic" is.
Willfully obtuse interpretation aside, you can explain how a character with the ability to move moves.
Wishes can't, because they purposefully break explanations down.
The player uses Come and Get It
It looks as if this has already been addressed, but ... Yes, I think that is the 4E view.
Hit points have always been magical, as Gary Gygax says on page 82 of the 1e DMG.
Makes sense. A high level fighter can consistently survive falls from any height. How could he not be magic?
I want to talk about the effects that abstraction in 4E - hp or healing surges or skill challenges or power sources - has on player choice.
Oh, I definitely agree that using CaGI in certain situations and/or against certain kinds of opponent --say like bowmen or mages-- strains credulity. But like I said before, I enjoy the challenge. It's a test of my DM'ing chops to find a way to narrate those situations so they approach the sensible (even if they don't quite get there).Well, one big one is that the movement doesn't need to make sense for the character being moved in the situation he is being moved in.
These are corner cases, and, in general, 4e is silent on corner cases. Powers get a line or two of description then a listing of mechanical effects. No attempt is made to provide explicit rules for every possible situation/interaction. It's left up to the DM's judgment and common sense. I rather like that 4e openly puts the DM back into the equation.Another is that, unless I am mistaken, the power isn't limited by the target's actual movement rate. So, you can CAGI a creature which is normally immobile, paralyzed, etc.
This isn't allowed.Indeed, I am fairly certain that you could use CAGI (or other, similar powers) to move your paralyzed friend out of harm's way.
I definitely don't want to go back to 3E, so I guess I'm gonna start working on making houserules for 4E that satisfy me. If that fails, I guess I could try RCFG.
Well, he did say it was out of curiosity.Nice attempt at obfuscation. Of course not, else merely using miniatures would constitute "not an RPG". No, it's a level of abstraction codified into the rules that is difficult to resolve with being an RPG that is boardgamesque, not the mere presence of a map.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.