RFisher said:
Hi. My name is Robert, and I'm a rules-lawyer.
After many years of gaming & being a rules-lawyer, this is what I've learned:
- I must always remember that the DM & the rest of the group are people too & my friends.
- When I feel the DM is straying from the rules, I should politely point it out.
- If the DM chooses not to act on my point, I must let it drop & do my best to enjoy the game anyway.
- If the way a DM handles something bothers me a lot then I should discuss it with the group before the session, after, during a tangent, or outside of the session. I must strive to understand the points of views of the DM & the other players to the best of my ability.
- If the DM/group chooses not to make any concession on that point, it falls to me to deal with that. (Until I next accept the DM seat. ^_^)
That has helped me enjoy the hobby a whole lot more. YMMV.
Sounds like you are the kind of rules lawyer we'd love to have in our game (as a fellow player, DM, or as a player for when I DM).
This is my preferred method also - keeps the game moving, gives the player with more experience a chance to educate the DM in a more appropriate forum than the middle of an encounter.
I've made calls in the middle of a game that players have disagreed with, typically because my rules intuition tells me something different (typically, I find that I've ruled in the same direction as the errata and FAQ, rather than the PHB as printed). Now, I don't keep all these items open at the game table, nor am I able to cite "well, the that rule was changed in the FAQ on page X, in the following manner for game balance". And sometimes, I hand-wave a rule when I detect that the other 3 players at the table roll their eyes at the rule-lawyer's point (so, in choosing between 1 person feeling wronged, and 3 people wanting to “get past this and on to something more fun”, my fault is that I will prefer to keep the three people engaged and deal with the wronged person in the post-session wrap-up)
On review after/before the next game, I find I was typically right about 80-90% of the time for uncommon items (90-95% for common core), and when incorrect, I start the next session with a quick - "I was wrong and Billy was right, in how I handled this last time, sorry about that, here's how it works according to the rules for the future"
I actually like it when my players want to discuss the rules outside the current "encounter in progress" – while I'd like to be following the rules, most of the people I play with don't even follow the rules exactly for their favorite board games, they play the board games following about 90% of the rules and wing the rest to have fun.