Laurefindel
Legend
But I think that’s what the OP pointed at; no two games are the same, no two campaigns are the same, even when the same material is presented to all, and that’s the beauty of it.“Hey, gang, time to play!” — Super important
“Oh, you play [same TTRPG I play]?” — somewhat important
Anything beyond that? Not at all. The beauty of TTRPGs is that no table is the same. Heck, no campaign is the same. The moment every campaign and table are the same, I am done with the hobby.
In other words, shared experiences mean nothing to me, unless I am actively sharing the experience with you at the table.
My running of Curse of Stradh is sure to be very different from yours and that’s what sharing experience is. I like knowing how you got through it, where you got the sword, how the DM modified the adventure, how Stradh was played etc.
I mostly run (and play in) homebrewed settings or custom game in a published setting, but learning how different people dealt with similar situations (in TRPG in general) is fun for me.
I remember a few years back when all my friends played through the original Fallout pc game in very different ways. It was one of the first games that would allow you to do so and I have very fond memories of it because of this. It still comes back in our conversations once in a while.
Last edited: