Yeah. It's a bummer because I want it to work (as evidenced by my number of attempts to run the game). The online implementation on Foundry is excellent. The rules make sense, and character creation options provide a lot of variety. The APs seem interesting, and PFS organized play seems vibrant.
The baseline combats are just too difficult for the tastes of any group I've GMed, and I can't find that "sweet spot" because when I run through practice fights on my own, everything turns out fine using just simple tactics (not needing to use regularly demoralization, trips, recall knowledge, etc.)