Tilla the Hun (work) said:heh - my approach is overly simplistic, but it usually works.
I look up their level in then DMG's table regarding starting characters total wealth. I give the player that total in gold, hand 'em all my books and tell 'em to go on a shopping spree. After the first try with this, I implemented the followup rule: You can't spend more 1/3 of your total on a single item.
That's how I do it as well (except no item can be worth more than 1/2 starting gold).Pseudonym said:I give my players the standard DMG cash, and allow them to buy whatever they can afford. It hasn't been an problem in the past, so I'll likely keep doing that as I go.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.