How is the warlock not overpowered?


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How come a warlock is a "one trick pony" but a fighter isn't? Instead of "PEWPEWPEW" (as pawsplay humorously put it), a fighter is all "chopchopchop."
 


Warlocks are much more likely to be one-trick ponies then are fighters.

They get few evocations (12 over 20 levels) and no bonus feats. Warlocks can either be good blasters or use their evocations for other purposes and pretty much lose out on combat type damage (although they can be real sneaky and useful by careful selection of evocations at the expense of powering up their EB).

Fighters get all of those bonus feats that can be spread around if desired - and usually a fighter will have a primary stick and a secondary one - for balance.
 

lukelightning said:
How come a warlock is a "one trick pony" but a fighter isn't? Instead of "PEWPEWPEW" (as pawsplay humorously put it), a fighter is all "chopchopchop."

At the very least, if a fighter spends no feats on ranged combat whatsoever, they are still a really decent shot with a composite longbow. In whatever area they did spend their feats, they are going to be frighteningly versatile.

And a fighter is probably one of the narrower archetypes.
 

someone said:
strong class
Hi!

I don't object. My experience with the warlock is that it's a strong class that does unbalanced damage on lower levels and is a powerful opponent to battle at higher levels. I allowed it as PC class in my campaign just to see my villains and everything at their sides fall to the eldritch blast like flies. Later I used warlocks to bitter effects against my PCs. The warlock has a good flavor and I like it as a powerful, but inflexible opponent. I might find the class more balanced if the ranged touch attack would be a ranged attack, to begin with... ;o)

Eldritch regards
 

pawsplay said:
And a fighter is probably one of the narrower archetypes.

Yep, and they don't have to chopchopchop. They can trip, grapple, sunder, disarm...all at level 1. At level 1 the warlock is going pewpewpew.

Later on, yes, the warlock gets more utility, but he's still only focusing his EB and using it to power other things...kinda like power attack or expertise, but more dramatic.
 

Weak class, poor damage. At 12th level, my warlock has a little popgun that does 8d6 points of damage. My friend the wizard, on the other hand, shoots Scorching Rays that do 12d6 damage. Sure, my popgun has unlimited uses per day, but I haven't ever really seen the wizard run out of Scorching Rays. And he has all those 3rd, 4th, 5th and 6th level spells.
 

lukelightning said:
How come a warlock is a "one trick pony" but a fighter isn't? Instead of "PEWPEWPEW" (as pawsplay humorously put it), a fighter is all "chopchopchop."
Even without spending the feats a fighter is a close combat damage machine, a competent ranged fighter, a meat shield, a good mounted combatant and 1 dominate person away from a TPK.

Add a feats trees like Power Attack -> Cleave -> Great Cleave (slayer of mooks) and you've got about the most flexible combat class in the game.
 

werk said:
Yep, and they don't have to chopchopchop. They can trip, grapple, sunder, disarm...all at level 1. At level 1 the warlock is going pewpewpew.

Later on, yes, the warlock gets more utility, but he's still only focusing his EB and using it to power other things...kinda like power attack or expertise, but more dramatic.
Only if you let it to.

You can have a Warlock 2 with Call of the Beast and Serpent's Tongue who is a very good tracker. He gets wild empathy, speak with animals at will, scent and +5 vs. poison. Take Devil's Sight, See the Unseen and All-Seeing Eyes and you have an awesome sentry. Beguiling Influence, coupled with Intimidating Strike, Skill Focus (Intimidate) and a maximized Intimidate skill will have shaken foes left and right.
 

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