Neonchameleon
Legend
The God isn't forced "to continue to empower". The God has already empowered. It's already done. You give a car to someone and they then sleep with your wife and you can't take the car back because it's now their car.Why should a God be forced to continue to empower a Cleric who's violating their religion?
This is how religion works in the real world in some very big cases. If someone is ordained a priest of the Catholic church then it is literally impossible to take back or remove the sacrament as it creates "an indelible mark" on the soul. (You can kick someone out of the Church or take them away from priestly authority but the metaphysical part is permanent).
Why do you want to basically eliminate the possibility of good stories (like a corrupt priest) and make D&D religion even less like real world religion? What does cutting off avenues for storytelling and straightjacketing roleplaying do to improve the game? I have listed and gone into detail a number of ways it harms the game.
Because the power of the Oath actually comes from within.Why should a Paladin be able to draw power from an Oath they've broken?
But they are consequences. You just don't like them.There being consequences from other mortals is irrelevant to that.

