Egres said:Flee the scene has a somatic component, like all the warlock's invocations.
As I said, grappled warlock are almost dead.
Where does it state that all Warlock Invocations have somatic components?
Pg 7 has one references to somatic components.
From Weapon & Armor Proficiency:
"Because the somatic components required for warlock invocations are relatively simple, a warlock can use any of his invocations while wearing light armor w/o incurring the normal arcane spell failure chance."
Under the description for flee the scene, it state you can use Dimension Door as a spell like ability, although the range is limited to short.
The SRD list Dimension Door as:
Dimension Door
Conjuration (Teleportation)
Level: Brd 4, Sor/Wiz 4, Travel 4
Components: V
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target: You and touched objects or other touched willing creatures
Duration: Instantaneous
Saving Throw: None and Will negates (object)
Spell Resistance: No and Yes (object)
SRD lists spell like abilities as:
Spell-Like Abilities (Sp): Spell-like abilities, as the name implies, are spells and magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field).
Which makes no mention of Spell like abilities always having somatic components. So where does it state that Warlocks always have somatic components....if true I have been running Flee the Scene incorrectly.
As for the concentration check to cast a spell while grappled, most casters have concentration maxed out, so the DC is not that big of deal. Much better to Flee the Scene then have the life choked out of you. Nice thing about Flee the Scene is the illusion it leaves behind.
Warlock in my group once charmed the person, had him grapple him, and then flew the coop, leaving instructions to have his charmed buddy pretend to continue to restrain him.... a nice distraction.