But, it does make you better than a normal man.
"Normal" in the statistical sense only, as in the mode. He may not be beyond the median or mean, and he really isn't anything all that special. No low-level PC really is...yet.
andSo, basically, a normal man, again, as defined by the system, is far, far weaker than any character class.
Not really.The 1st ed AD&D DMG treats stats for NPCs with PC classes differently. In some cases NPCs have lower minimums. In other cases they have stat adjustments rather than minimums.
1Ed DMG p11
Non-Player Characters
Special characters including Henchmen
...Roll 3d6 as for general characters, but allow the full range (3-18) except in the abilitiy or the abilities which are germaine to his or her profession, i.e. Strength for Fighters, etc. For all such abilities, either use one of the determination methods used for player characters or add +1 to each die of the 3 rolled which scores under 6.
Not only do NPCs like normal henchmen have classes- even PC classes- they are not gimped within those classes merely because of being NPCs.
As a coda from the 2Ed DMG (p34) about new classes, "What is the logic of saying a NPC can be such-and-such, but a player character cannot? None. This is a false restriction. Every character class you create should be open to PCs and NPCs alike."
andOf course, the fact that you've ignored all the bits that Sepulchrave has quoted to you about 1e's demographics, the fact that NPC's don't gain XP, and the, oh, I don't know, actual words in the DMG.
This is not true- NPCs can and do gain XP. They just do it more slowly in order to keep NPCs from outshining PCs (IOW, its purely meta). This is mentioned in several places- usually in passing or in examples, so it's easy to miss- but it's in there.The [1ED DMG] also has NPC fighters who are incapable of gaining levels (in the rules for hiring mercenaries).
2Ed DMG (p152), "Among the things a player should keep track of is a henchman's experience point total. Henchmen do earn experience points from adventures and can advance in levels." it later says they get half XP.
I know- that's 2Ed. But surprise, surprise, the same rule exists in 1Ed.
(emphasis mine)1Ed DMG p85
Division of Experience Points
...A party of 12 characters encounters monsters; in the ensuing battle, all characters fight, w are slain, and the XP for monsters killed total 4,300, so each survivor gains 430- adjusted for difficulty and for being actual PCs or halved for henchman characters.
Again, this explicitly runs afoul of that quoted "1 in 100" demographic, which again means the demographic must either mean the demographic is meaningless, or that they meant only 1 in 100 are adventurers.
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