Jeff Wilder
First Post
See, not so much. In our current Pathfinder game, we have two core players, one player who has been playing M&M with us for about a year (but no D&D), and three players who are new to the group. (They've been around less than three months.)The problem is that your so-called "better people" are people who have been together a long time, have a shared and unwritten code of conduct, and know each others' gaming likes and dislikes.
No problems so far. (One of the new guys might end up being a bit of a problem: in M&M, he went unerringly for about ten different unbalancing power/feat combos, and in Pathfinder he chose the very strong Inquisitor class. But he'll dial back his tendencies -- if they are tendencies -- or he won't make it in our group.)