ravenheart
Explorer
Repost from the CharOp boards:
Thought I'd post it here as well, like to hear your opinions!
I'm about to restart my "annual" campaign with 6 players, and a 7th might be on the joining later this fall. I won't list the other characters here since there's probably going to be some heavy duty retraining and reimagining within the party composition (been a year since we last played, and boy have there been changes!).
I am, however, quite confident it will still be very melee heavy (prob. thief, hexblade, blackguard and warden), and that there'll be only 1 controller (currently OoD Wizard) and 1-2 strikery leaders (Bravura Warlord and another possibly going with Sentinel). Now, seeing as this group is growing out of control, I am going to run it with a maximum of 4 or 5 players at a time, the others doing other things as the story progresses horizontally.
What I'm thinking of is introducing a possibly DM-controlled PC at some point, probably at the same time as the 7th player joins the party/story. I say possibly because we might take turns Dm:ing at some point (allowing me to be a player instead) or another player might join and take over. I started tinkering with the CB, and this is what I came up with...
Chana, level 8
====== Created Using Wizards of the Coast D&D Character Builder ======
Deva, Invoker/Runepriest
Covenant Manifestation Option: Manifestation of Preservation
Hybrid Invoker Option: Hybrid Invoker Fortitude
Runic Artistry Option: Defiant Word
Hybrid Talent Option: Runepriest Armor Proficiency
Inherent Bonuses
Resurrectionist (+2 to Diplomacy)
FINAL ABILITY SCORES
STR 18, CON 14, DEX 8, INT 15, WIS 18, CHA 10
STARTING ABILITY SCORES
STR 16, CON 14, DEX 8, INT 13, WIS 14, CHA 10
AC: 24 Fort: 21 Ref: 18 Will: 21
HP: 53 Surges: 8 Surge Value: 13
TRAINED SKILLS
Athletics +14, Diplomacy +13, Insight +14, Religion +14
UNTRAINED SKILLS
Acrobatics +3, Arcana +6, Bluff +5, Dungeoneering +8, Endurance +6, Heal +8, History +8, Intimidate +4, Nature +8, Perception +8, Stealth +3, Streetwise +4, Thievery +3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Deva Racial Power: Memory of a Thousand Lifetimes
Runepriest Feature: Rune of Mending
Paladin Feature: Virtue's Touch
Runepriest Attack 1: Word of Exchange
Invoker Attack 1: Divine Bolts
Invoker Attack 1: Astral Terror
Invoker Attack 1: Brilliant Beacon
Runepriest Utility 2: Shield of Sacrifice
Runepriest Attack 3: Beacon of Vengeance
Runepriest Attack 5: Cage of Light
Invoker Utility 6: Astral Step
Invoker Attack 7: Written in Fire
FEATS
Level 1: Hybrid Talent
Level 2: Staff Expertise
Level 4: Soldier of Virtue
Level 6: Power of Skill
Level 8: Battle Intuition
ITEMS
Adventurer's Kit
Hellfire Staff +2 x1
Sustaining Cloak +2 x1
Bloodiron Drakescale Armor +2 x1
Gauntlets of Blood (heroic tier) x1
Bracers of the Perfect Shot (heroic tier) x1
Gem of Colloquy (heroic tier) x1
Legacy Undying (heroic tier)
====== End ======
I already have a great story arc planned out for this char, and I think I hit the right notes concerning mixing leader with controller. A bit concerned about the 'to-hit' and the defenses being to low. Keep in mind some items and choices are flavour elements rather than theorycrafted decisions.
Anyway, isn't she pretty?Thoughts?
/Haze
PS. I know it isn't an 'optimized' character, I just want opinions on it's viability. If this is the wrong forum for it I'll post it elsewhere.
Thought I'd post it here as well, like to hear your opinions!