Desdichado
Hero
As soon as a see a rule that I don't like, or the lack of a rule that I think I need. Eventus stultorum magister est. I know what I want a game to do before playing it.
ShadowdarkCan you give an example of something you have houseruled before even playing because you knew your group would not like the rule as designed?
That's a lot of "avoid feel bad" tweaks for a game intended to be tough.Shadowdark
Before:
Spells work at least once before fizzling in any given day.
Lvl 1 Magic User becomes nigh useless if spell is forgotten in a dungeon, this reduces massive feelsbad situations while still maintaining the "survival horror" aspect of the game
During a session:
Flanking
+1 to Hit if Monster is flanked or caught "flat-footed"
Rewards players for smart positioning (activates Pathfinder player neurons), player asked me if flanking does anything, I said "well the rules don't say but I am gonna say yes", +1 feels rewarding without breaking any tight math.
Backstab
A Backstab deals half the damage die (w/o mods or bonuses) if the attack check misses
Backstabbing is cool and requires effort to pull off and I choose to reward it as thief gets the short end of the stick of the 4 classes anyway. Player tried very hard to find out of the box ways to fight dirty like a thief and it felt wrong and bad to not reward it and a Luck Token felt too powerful to hand out.
Plus, flipping a coin (Dagger 1d4 -> 1d2) feels very rogue-like.