DND_Reborn
The High Aldwin
I prefer "low magic" games and settings, but what exactly does that mean?
It is low in the sense that magic is rare, or is it that magic is not as powerful, or both, or something else?
I think full casters in 5E are too powerful, especially in tiers 3 and 4, because their spells overshadow what other classes can do. Even in the lower levels it can be an issue IME. I've toyed with moving access to spell levels to later levels in the spell progression, with decreasing spell slots, and so forth.
But where do casters fall in your game? Do you see them running the show because their spells have too much impact? Do they take the challenge out of the challenges? Or do you think they aren't powerful enough?
On a related note, there is also the setting. Magical items, locations, and creatures have a huge impact on the feel of your game or setting. In the sense of the encounter, do characters deal with those things rarely, often, or somewhere in between?
I've separated the poll into two sections: #1 is dealing with casters. The options deal with power (spell level) and frequency (spell slots).
Section #2 is more general, about magic in the setting such as creatures, items, and locations you (or your PCs) encounter.
You have two votes, please use one vote for each section. Thanks!
It is low in the sense that magic is rare, or is it that magic is not as powerful, or both, or something else?
I think full casters in 5E are too powerful, especially in tiers 3 and 4, because their spells overshadow what other classes can do. Even in the lower levels it can be an issue IME. I've toyed with moving access to spell levels to later levels in the spell progression, with decreasing spell slots, and so forth.
But where do casters fall in your game? Do you see them running the show because their spells have too much impact? Do they take the challenge out of the challenges? Or do you think they aren't powerful enough?
On a related note, there is also the setting. Magical items, locations, and creatures have a huge impact on the feel of your game or setting. In the sense of the encounter, do characters deal with those things rarely, often, or somewhere in between?
I've separated the poll into two sections: #1 is dealing with casters. The options deal with power (spell level) and frequency (spell slots).
Section #2 is more general, about magic in the setting such as creatures, items, and locations you (or your PCs) encounter.
You have two votes, please use one vote for each section. Thanks!