Zardnaar
Legend
Thinking of a post apocalyptic setting.
Hers a few things I've used recently. Idea is to make things tough while using less encounters.
1. Shadow Storms. Current campaign. Basically weather that makes everything dim light and wild or desd magic areas. At level t PCs haven't encountered a dead magic one yet.
2. Energy drain variants. Shadows of shar grant exhaustion levels vs max hp drain. They've had thus encounter once.
3. Reduced to 0 hp you gain an exhaustion level. Designed cs whack a mole healing. Last used in 5.0.
4. Template for creatures. They gain greater magic resistance similar to Rakshasa. Spell attacks automatically miss, saves vs magic are automatically made.
5. Similar to 3 but they drain magical energy. Starting with your highest level soell slots. Used once.
So I'm thinking act 2 of BG 3 the shadowlands. Instead of taking buckets of necrotic damage these effects apply. There will be counters to be found but all the effects all at once with a dead magic area where the McGuffin lies. Shadow weave works in the dead magic zone however.
Hers a few things I've used recently. Idea is to make things tough while using less encounters.
1. Shadow Storms. Current campaign. Basically weather that makes everything dim light and wild or desd magic areas. At level t PCs haven't encountered a dead magic one yet.
2. Energy drain variants. Shadows of shar grant exhaustion levels vs max hp drain. They've had thus encounter once.
3. Reduced to 0 hp you gain an exhaustion level. Designed cs whack a mole healing. Last used in 5.0.
4. Template for creatures. They gain greater magic resistance similar to Rakshasa. Spell attacks automatically miss, saves vs magic are automatically made.
5. Similar to 3 but they drain magical energy. Starting with your highest level soell slots. Used once.
So I'm thinking act 2 of BG 3 the shadowlands. Instead of taking buckets of necrotic damage these effects apply. There will be counters to be found but all the effects all at once with a dead magic area where the McGuffin lies. Shadow weave works in the dead magic zone however.


