D&D 5E (2024) How Many "Anti PC" Abilities are to Many?

I don’t like the “losing the highest level spell slot”

I’d do it a couple ways:

  • lose lowest first or;
  • player chooses
  • the longer you’re in it, the more slots you use
  • a storm has a category. So a level 1 would mean you lose one spell slot for every x time you’re in it. A category 3 means you lose 3 levels worth. Once again, not necessarily their 3rd level slot but any combo to total to 3.
 

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Today I used Wraiths as super shadows. Changed the description added vulnerable to radiant.

Only foght of the day PCs nova off. It was really to fill in 30 minutes and hit level 6.

Umbral blot from the game BG3. Took place in a shadow storm. 4 "shadows" and a dark justicier.

Removed enery drain added lose highest level spell or exhaustion level if no spell slots.

Cleric and Druid using moonbeam. I did not use radiant retort from BG3.

Adding a self destruct button and only encounter for the day as a DM special experiment worked fine. I'll tweak it to account for more encounters as thus was a deliberate 5MWD. Fitted the narrative.
 

Suggestions for other effects:
Area that prevents ranged magic. No fireball. But touch and burst spells are OK.
Area that limits physical ranged weapons. Maybe range increments are decreased by 80%(Pick a number), 100ft becomes 20ft. All of a sudden, that long ranged compound strength bow is far less effective as a stand off weapon.
Area where hand thrown stuff works normal but mechanically assisted ranged stuff fails.
Room where all +/- effects don't work but other aspects function normally. That +2 sword of fire becomes a normal sword of fire.
Critter that is immune to any magical weapons or effects. If a weapon has any magical enhancements, the critter is just not bothered by it. Same for spells. But if a spell creates non-magical things that fall, the things can hurt the critter.
Places where dark vision fails but normal vision works as dark vision. Effect is a char with dark vision is blind in the dark but a char with just normal vision sees just fine in the dark. Both see fine in normal daylight. Different variation - Normal vision fails in normal areas but works fine in the dark while dark vision fails in the dark but works fine in normal light.

Agree with others that effects that cause a player to be sitting bored due to missed actions is generally a bad thing. Making same player have to come up with Plan F after plans A-E fail can be a fun challenge.
 

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