Bawylie
A very OK person
Lot of textualism in here. I don’t disagree that the text is important; and I don’t disagree that it’s worded poorly.
I do take issue with the timing presented. An action isn’t resolved by the roll of the dice. Bear with me on that for a sec. going back to our basic RPG conversation, the player says what they want to do and the DM adjudicates the action (calling for dice or not - whatever). But we seem to be overlooking a key component of adjudication - the DM narrates What happens in the game. At that point, and only at that point, has any action resolved.
So yeah, we can roll dice simultaneously, consecutively, or paradoxically and it doesn’t really matter. What matters is the actual change to the state of the game, as spoken by the parties involved.
The game mechanic happens at the table, in the aether, the resulting narrative changes the actual game world.
In the end, the timing of when you roll dice is immaterial.
I do take issue with the timing presented. An action isn’t resolved by the roll of the dice. Bear with me on that for a sec. going back to our basic RPG conversation, the player says what they want to do and the DM adjudicates the action (calling for dice or not - whatever). But we seem to be overlooking a key component of adjudication - the DM narrates What happens in the game. At that point, and only at that point, has any action resolved.
So yeah, we can roll dice simultaneously, consecutively, or paradoxically and it doesn’t really matter. What matters is the actual change to the state of the game, as spoken by the parties involved.
The game mechanic happens at the table, in the aether, the resulting narrative changes the actual game world.
In the end, the timing of when you roll dice is immaterial.