Flamestrike
Legend
Do you do dungeons?Large amount? 4-6.
More typically 2-4 sometimes one.
Im just confused as to how a dungeon level can be cleared out in 4-6 encounters.
Do you do dungeons?Large amount? 4-6.
More typically 2-4 sometimes one.
Do you do dungeons?
Im just confused as to how a dungeon level can be cleared out in 4-6 encounters.
How does one storm a dungeon, and then come back the next day to do it again?A dungeon might have more encounters but you're not expected to do the lot in one day.
How does one storm a dungeon, and then come back the next day to do it again?
That's a death sentence (or a mission fail because everyone leaves) surely?
Can you imagine soldiers storming a Taliban cave, falling back when they run out of ammo, and them coming back the next day once they resupply?
The enemy would either be gone, the hostages dead or moved, or they'd be reinforced and lying in ambush (and the hostages dead).
Or can you imagine the Avengers getting halfway through storming Thanos' home base, before leaving for the night to refresh and replenish, before returning the next day?
Whereas I have a hard time imagining how a party can pull off separating the dungeon inhabitants' combatants into six different groups that can be defeated in detail. Maybe if the party has access to a permanent Silence effect and a lot of wall spells that lack verbal components? Or a dungeon that consists only of summoned monster traps?Do you do dungeons?
Im just confused as to how a dungeon level can be cleared out in 4-6 encounters.
As @Flamestrike said - 'adventuring days', not calendar days. I can add a concrete example to help picture it.Do you find this makes the narrative pacing of your game weird? Because, if you meet every week, that's one month of playing time for one day of in-game time. So after a year of playing the characters will have been adventuring for 12 days. Of course, you can have downtime, but if there is a semi-urgent narrative threat, it's going to be one sprint to the end.
Whereas I have a hard time imagining how a party can pull off separating the dungeon inhabitants' combatants into six different groups that can be defeated in detail. Maybe if the party has access to a permanent Silence effect and a lot of wall spells that lack verbal components? Or a dungeon that consists only of summoned monster traps?
Otherwise, if the PCs manage to kill the guards at the entrance without raising the alarm, they can ambush a second group inside for two encounters. But unless it's a vast, very sparsely populated dungeon, that second encounter is going to become (or at least subsequently lead to) a chaotic mess of a combat involving the remaining enemy combatants with (since you're already inside the living space) the non-combatants mixed in. So that's, at best, three encounters. Maybe you can technically get more if the enemy combatants are so quick to defeat and so disorganized that you repeatedly drop out of initiative only to reroll it moments later when another combatant stumbles into range?
Level? That's a lot for an entire dungeon.Do you do dungeons?
Im just confused as to how a dungeon level can be cleared out in 4-6 encounters.