187 The Great City 2008. The backdrop to 0one Games' city maps series then a full 3.5 and then Pathfinder 1e setting and adventure paths. Focused on the city with a native ethnicity and an overseas foreign empire different ethnicity overlord population after military conquering and colonization.
188 Second World 2005. A modern world and a fantasy world get connected so there are crossovers and developments from there. originally 3.0 and d20 Modern.
189Ald-Amura. The setting of Sandy Pug Games' Monster Care Squad. Giant, magical, creatures lived in harmony with cities and villages of the world but have been corrupted by a mysterious magical plague and turned feral, attacking those same cities and villages. You are part of a Monster Care Squad, a crack team of healers tasked with setting out to find and cure those creatures of the plague that ails them.
190 Terra, the Feudal Lords Setting 2005. Alea Publishing's D&D world with a focus on manor holding knightly nobility but still including non-humans, monsters, and magic. 3.5, 4e, 5e.
191 Blue Rose. Contains everything needed to create and tell stories of heroic envoys of the Sovereign’s Finest as they protect their homeland of Aldis from threats like the shadowy Kingdom of Kern and the fanatical Theocracy of Jarzon, as well as monsters and artifacts from the cruel reign of the Sorcerer Kings. Aided by the rhydan—their psychic animal allies—the champions of the Kingdom of the Blue Rose safeguard the light of the world against the power of Shadow. True20, Fantasy AGE.
193 Ave Molech 1997. "Ave Molech is a high-powered campaign set in a postcataclysmic Medieval fantasy world with Steampunk inventions and characters with Wild West attitude."