Wow so far reading this thread! And wow thinking about it:
1.
D&D Basic (red box). Junior high, friends/neighbors. Barely counted as a "group." Mostly people who'd never played before in a small town where, at the time, D&D was taboo. If you're too young or new to the game to know what I mean,
here's a start.
2.
AD&D, high school. Basketball team + "outsider" crowd. Small town, had to wait for the gym after school. My house for an hour courtesy of a friend with great charisma. 10 people around a dinky card table. Must've been a good bonding influence. We won district the next year.
3.
AD&D, high school. The crowd thins. 10 people is too many, and the group whittled down to a select 4 players. My most nostalgic times, likely in part because we had no real responsibilities and I came up with some crazy stuff. This group stuck together through freshman year of college until we all started to head separate directions.
4.
AD&D, college years. Small group of regional friends (university was close to home) plus the occasional college buddy interested in trying the game. Largest quantity of overnight marathon games (8+ hours). Plus, the occasional "wander the dorms" to find a random game days.
5.
AD&D, post-grad years. Moved to a new town, found new gamers through a "players looking for DM" signup the local game store had. Met some of my lifelong friends this way, who were older and settled in the area. While the marathon games were at an end, game took on a new dimension.
6.
D&D 3.5/Pathfinder, 1st job years. Moved to a new job, didn't play for over a year. Moved to another job, about 1 hour away from the #5 crowd, the post-grad crew. Got married. Decided it was worth the 1 hour commute each way to keep the game going. Wife took a job in our college town. Time to relocate?
7.
D&D 3.5/Pathfinder, real life. Wife and I relocated to our college town because it was (is) a cool place and because I took a new job. Win-win. Reunited with the post-grad crowd. Lost a pair to real-life changes. Added and subtracted several over the years, meeting some friends I still keep in touch with today. Table grew to 6-7 players. Players were split over editions. Some liked the numbers-crunching, video game aspect of 3.5/Pathfinder, and other half wanted a return to the simpler AD&D days. I went with them.
8.
D&D 5E, real life. Switched editions when it came out. Stuck with my old school gamers. Kept in touch with the other group because despite feelings about editions, we were friends.
9.
D&D 5E, 2019. Got a new job I couldn't refuse out-of-state. Meant leaving lifelong friends that I'd been gaming with for 20, 10, 8, and 5 years respectively. One of the best, and most difficult days, finding out. Thought about all these wonderful ways I could go out with a "bang," but instead settled for playing another "routine" session run by a player between my campaigns. It was great. It was goodbye, but we didn't make it feel that way.
10.
D&D 5E, 2019. Tested the waters with some 1-shot games after a few months, pre-Covid. Found a group of gamers that immediately clicked. They've been great. Covid changed our lives, but we still game, albeit after about a 6 month hiatus. To each their own, in these times, but we have put in protocols so we can play in person, unique to our crew, at my house 1x a week. Everyone masks up, sanitizes, and is work-from-home employed, with limited interaction with crowds. Big trust system here.