GMMichael
Guide of Modos
When I want a skirmish to go quickly, I skip the combat rules and just use a simple conflict - a few rolls from each player to decide what happens. The PCs usually win this because the opponents are mooks and the PCs have better things to do.
Skipping combat rules means skipping damage rules, for the most part. So how many successful attacks/actions does a PC need to make to drop/defeat a mook? "Just one" could mean the skirmish feels like swatting flies, and "until the opponent runs out of hit points" means the combat rules are back in effect.
Skipping combat rules means skipping damage rules, for the most part. So how many successful attacks/actions does a PC need to make to drop/defeat a mook? "Just one" could mean the skirmish feels like swatting flies, and "until the opponent runs out of hit points" means the combat rules are back in effect.