D&D 5E (2024) How Many HP Should 5E 2024 Minions Have

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But, normally, when I use minions, I just use regular 4e minion rules but in 5e. Basically the monster is the same (so a threat) but has 1hp so dies fast (though never on a miss effect).

I've also used swarm/mob mechanics as some above have suggested - but that doesn't seem as fitting as the regular minion mechanic for your scenario.
I've always wanted to try above, with those that save versus i.e. fireball live, those that fail die. In other words the save determines the "hit" or not.
 

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I don't give them hit points at all. Well, not really.

In my game, there are two kinds of minions: Lesser and Greater. Lesser minions are dispatched the first time they take damage, and Greater minions are dispatched the second time they take damage. The amount of damage can be any number greater than zero.

Minions in my game are almost always summoned creatures. Not sure if that matters, but I felt like sharing.
 

I don't give them hit points at all. Well, not really.

In my game, there are two kinds of minions: Lesser and Greater. Lesser minions are dispatched the first time they take damage, and Greater minions are dispatched the second time they take damage. The amount of damage can be any number greater than zero.

Minions in my game are almost always summoned creatures. Not sure if that matters, but I felt like sharing.
🤛 I like using Two Shot Sandys.
 




I think zombies have the perfect minion ability, we just need to put it on a 1 hp monster. Now we have to combine it with orc relentless endurance and make it a short rest power.

If you hit them, they make a con save vs damage dealt. Depending on the creature you add a number.

An easy minion (CR 1/8) saves against 15+damage dealt. A medium minon (CR 1/4) vs 10 + damage dealt. A strong minion (CR 1/2) vs 5+damage dealt.

That way you don't have to track hp, but they sometimes die instantly and sometimes they need 2 hits.
 

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