I don't even see a need for Rogues to have skills in Basic. Dexterity or Intelligence check + "Duh, I'm a Thief" should cover it.Skills are a perfect example of a system that sits on top of the core and makes the game more complex by giving people more options. Given the stated goals for the Basic rules, I don't see why it should have skills at all (except the Rogue, obviously).
Again, fair enough. and exactly what I made this thread for...so where is that line? What would be "too much stuff" for you...or is there even such a thing as "too much"?
AH! "Not much", no...but it is complexity. If one or two is ok, then why not 3 or 4? Does it actually get complex if you have 5 skills listed on your character sheet? 8...12? 1 per level? Again, where is the line?
And, then, to take the topic a step further, what is a skill? Is a skill simply something that's "non-combat"? Or should there be skills that are usable in combat? Does that somehow "take away from" or "make sub-optimal" non-combat skills? Why? What's a feat...vs. a maneuver...vs. a trick...vs....?
What/How many skills do you think each class should receive/be permitted or, flat out "I personally prefer/would like to see..." for "Basic/Standard/Advanced" game play?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.