IceBear said:
I don't find it that complicated at all.
...
No? Well, let me express what my concerns are then...
>>> Rant mode is now ON <<<
First, here are the actions listed in the PHB glossary under "action":
1) Standard Action
2) Partial Action
3) Move-equivalent Action
4) Free Action
5) Full Round Action (not to be confused with 1 full round)
And just for laughs, here are some of the actions listed not in the glossary, but in the index instead:
6) Ready Action
7) Refocus Action
8) Full Attack Action
So just off the top of my head what we have here are 8 (!) different actions so far. As there others I missed?
Why the heck are their so many???
Now some of these are actions dependant on others, some of them affect your initiative, some of them cause AoOs, some you can take a 5' step with, some you can't, etc, etc, etc...
Sure, we have all
learned to make sense of it all. But honestly, take a step back and look at this from the perspective of a newbie, or someone who just wants to have fun and not worry about these rule semantics.
I am sure we have all seen the many posts people have left on the boards asking about how this action or that action works. I have even seen a post were some guy wanted to do something, a Bull Rush or some such, but couldn't do it the way he was describing it to his DM using his limited knowledge of the action system. So in response someone else posted something to the affect of: "Ah, but had you announced to your dm THIS action instead of THAT one, and in THIS order, then yeah, your PC can do all that in one round." Argh. The poor guy just wanted to describe, in roleplaying terms, what the heck his character was doing, instead he got sucked into all this legalize.
Maybe I am just a little bit slow, but the first time I read the following definition in the glossary, I had to stop, go back, and think "what the hell did they just say?" Take a moment to read it to yourself now, but again do it with fresh eyes, like those of a someone just starting to learn the game. (For best affect, read it out loud.

)
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Move-equivalent action: An action that takes the place of moving at normal speed. A character can take a move-equivalent action instead of moving at normal speed in a standard action or as a partial action, or two move-equivalent actions instead of a double-move.
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This is just one example. Sure, if you go back and reread it a few times it makes sense, but my point is why all this unnecessary complication? Is this the best system they could come up with? There has to be a simpler way. If you don't have a problem using the system as is, I would guess it's only because you, like all of us, have survived the learning curve and are now living with it. But that does NOT make it a clean, simple, efficient,
intuitive system.
Can I have an "Amen!", brothers and sisters?
>>> Rant mode is now OFF <<<
Er….sorry everyone. This has been a pet peeve of mine since I first read 3E.
Now back to your regularly scheduled thread…
