robberbaron
First Post
None.
I got really tired reading on EnWorld about the extreme min-max PrCs that people put forward (and even publish) that I decided to do without them. That and the campaign kicked off at the end of a 15-year AD&D1 game and I wanted to continue the same "feel".
I have the usual problem of players wanting to invent new feats - effectively creating their own PrC on the sly - and new spells/powers that are unbalanced in their favour, but I can handle the occasional whiny player.
I am considering moving toward Occupational Memberships (guilds, societies, temples) offering power, access to spells/domains, etc. in return for taking membership feats, but these would be more for flavour and character development than bigger bangs for their bucks (GP).
I got really tired reading on EnWorld about the extreme min-max PrCs that people put forward (and even publish) that I decided to do without them. That and the campaign kicked off at the end of a 15-year AD&D1 game and I wanted to continue the same "feel".
I have the usual problem of players wanting to invent new feats - effectively creating their own PrC on the sly - and new spells/powers that are unbalanced in their favour, but I can handle the occasional whiny player.
I am considering moving toward Occupational Memberships (guilds, societies, temples) offering power, access to spells/domains, etc. in return for taking membership feats, but these would be more for flavour and character development than bigger bangs for their bucks (GP).