How many Prestiege classes in your D&D 3.0 / 3.5 game?

Same opinion as Crothian here: infinite.

Not only because players like them, because I do to. It makes sure the probability of characters of the same level being statistically equal is almost non-existent, which is good for believability. Plus, I make sure to work PrCs chosen by players and chosen (by me) for NPCs into the setting's background. That's why there are here: to forge a mechanical link between the character and the world around. To make sure the character is part of this world. Which again, when done right, increases believability.

So I'm all for PrCs. Not Second Edition kits, mind you.
 

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Just for giggles, here's a list of the homebrewed prcs in the CPG (many of which saw some degree of development here):

Cydra Player's Guide said:
Prestige Classes:
Accursed
Aestherite
Agent of the Six-Fingered Hand
Apocalyptic Decadent
Artificers
Battlemage
Black Cardinal
Black Necromancer
Blind Dexterite
Bone Witch
Cephalophage
Clockwork Master
Diabolical Demagogue
Dimensionalist
Disastrous
Disparager
Dog Soldier
Dragon Priest
Firebird
Freedom Fighter
Frenzied One
Friend of the Fey Folk
Guardian of Order
Halfling Sheriff
Healer
Humble Acolyte of Discipline
Imaginary Friend
Jack of All Trades
Jester
Keeper of the Balance
Knight of the White Sun
Laddybuck (or Lassybuck)
Master Alchemist
Master of the Hounds
Master Prevaricator
Meistersinger
Metamagician
Miloxi Heir
Mist Pirate
Moonwalker
Mystic Chef
Olympian Athlete
Paraelementalist
Pathfinder
Patternweaver
Peshan Master Trader
Pistoleer (or Musketeer)
Prophet
Pugilist
Purifier
Radiomancer
Rosebearer
Rough Rider
Sensitive of Yara
Serpent Dancer
Shadow Charlatan
Silver Seeker
Sorority of the Seven Veils
Sumo Yokozuna
Symphonic Maestro
Walker of the Solar Path
War Beater
Warrior of Chaos
Warrior Princess
Weird Hunter


Cultural Paragon Classes:
Forinthian Paragon
Khelmite Paragon
Morrionto Paragon
Peshan Paragon
Strogassian Paragon

Racial Paragon Classes:
Merellin Paragon
Tabaxi Paragon
 


I’ve found that the existence of PrC’s tend to make character design a little too “artificial” for my tastes- In other words, players will tend to “gear” a character towards becoming a specific PrC in the shortest amount of time, rather than selecting feats that the CHARACTER would have selected for RP reasons.



So… No thanks. The game runs just fine without the added mess.
 

Hi,

No one in either of the two groups I regularly play in seems to use them much so I've seen no need to restrict them.

I played an Eldritch Warrior (from Complete Book of Eldritch Might) and someone else played a Geomancer/Mystic Theurge in our epic game.
In my Freeport game, there is one Dragon Disciple and there's about to be a duelist.

That's it in five years!

Cheers


Richard
 

I think my campaign is ran a little differently, while most prestige classes are open (Once approved or modified to fit) they cannot be just selected when a player gains a level and decides to branch off the Core path. Most of the prestige classes in my game are linked to something and that something usually must teach or provide some kind of assistance to learning this new path. Once they have gained the initial level they do not usually have to repeat the process, the next levels are usually considered knowledge you learn while mastering and perfecting. We run a heavy RP game.
 

Nomad4life said:
I’ve found that the existence of PrC’s tend to make character design a little too “artificial” for my tastes- In other words, players will tend to “gear” a character towards becoming a specific PrC in the shortest amount of time, rather than selecting feats that the CHARACTER would have selected for RP reasons.



So… No thanks. The game runs just fine without the added mess.

Yeah, that's why my new experimental low-magic campaign is going to have virtually all prestige class entry be test- and story-based. The exceptions are the few prcs I'm not linking to a specific organization, text or whatever.
 

None. Zero. I stick to the core. For the players, that means all they need to reference is the PHB.

I did allow mutant human explorers (from Omega World), human jedi consulars & guardians (from Star Wars) and human street or psi judges (friom Judge Dredd) in my last D&D game. I even tried including superheroes (from Villains & Vigilantes). They really didn't work the way I wanted. I would probably only keep the mutant human explorers (from Omega World) next time. I think I need a game with less magic and fewer spells.
 

I only use the ones in the DMG, the Thief Acrobat from Complete Adventurer and the few Monster Prestige Classes from various sources.

They don't seem particularly popular with my players either, so I have seen little demand for the prestige classes I allow to be expanded.
 

For my next campaign, as little as possible. I think I'll be giving the players enough choice with the numerous base classes I'm proposing, and I hope everyone with find their match within the base classes.

Of course, if someone really wants to get into a PrC, I'll make them work for it.

AR
 

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