How Many Product do you plan to release this year?

lmpjr007 said:
You mean like how secure it is now. :D People who are going to steal are going to steal no matter what is going to be used as security.

Right--but I was talking about the thought process behind the choice, as far as the superstores are concerned. They're looking to run the line between ease of use, attraction of customers, and facilitation of piracy.
 

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GMSkarka said:
RPGMall tried to do this, and RPG specialty retailers didn't really bite.

Unless you get the products available through the distributor that they're already using, most gaming retailers won't bother to look at you, no matter how much you might sweeten the pot for them. It's simply too much of a "hassle" for them, supposedly. There are a minority of sharp retailers who go out of their way to take advantage of such things and run their businesses like a business, but unfortunately the overwhelming majority of retailers are barely more than a way for the owner and his pals to get gaming material at cost.

The main reason that I made the switch to PDF this year is that I've worked in this business since 1988, as a retailer, a distributor, a publisher and a freelancer. I've done it all, and what I'm seeing, filtered through my experience, tells me that specialty niche gaming retailers are going to go the way of the ice-delivery man...probably in the next 10 years, as delivery of niche product direct to the consumer becomes more widespread.

Right now, superstores like Borders are examining the feasability of Print-On-Demand kiosks on-site, in the store. You go in, find the title you want, and it prints and binds it for you right there. Once that happens, kiss the gaming store goodbye, unless the tech is cheap enough for a small business to afford a similar system.

Well, RPGMall was a half-hearted attempt. In this thread on rpgnow's message boards (http://forums.rpghost.com/showthread.php?t=21719), James admits he has done convention advertising twice. That thread is from last August and nothing has changed. Simply put, Minion Development Corp. made an attempt that wasn't worth the effort to begin with. Developing a new distributorship is a very lossy process that easily takes years to build up a client base to make the efforts profitable. Unfortunately, as with much of the past advertising done for the various bits and pieces of MDC, advertising seems to be done with an expectation of immediate fiscal gain, rather than with the expectation of cultivating nothing more than name recognition.

As for on-demand kiosks in the stores, that isn't likely any time in the next 10 years. I've seen kiosk POD systems. $40K gets you a unit that's consume about 15 feet of one side of an aisle, not including the consumer interface, and the output is garbage. $20 will get you a unit the size of an endcap, but it can't do color and doesn't held enough paper to do more than two books at a time. POD only works when you get quality products, and for that, you need to spends between $150K and $250K on a high end system that can provide full color glossy covers. Then there's the additional overhead of not only paper storage, but also paper recycling. POD systems are sheet fed on paper 8.5x11 or larger. That means all those smaller books they sell will be generating a huge amount of waste paper. The vacuum, shredder, dumpster, and air filtration systems necessary for that will add at least $100K to a store. That doesn't even touch upon other issues, like taxes. Many states impose tax penalties for producing "disposable" products like newspapers, magazines, and serial books. So it will be quite some time before we see the big chain stores remodelling themselves to incorporate POD. Even then, it will be on a "superstore" basis, much like the concept used by crocery and department store chains.
 

D_Sinclair said:
Unfortunately, as with much of the past advertising done for the various bits and pieces of MDC, advertising seems to be done with an expectation of immediate fiscal gain, rather than with the expectation of cultivating nothing more than name recognition.

Dana, I really think you should reserve comments for those areas where you actually know what you're talking about. This is so untrue as to be laughable.
 


Alright, I will chime in here too. I did 1 product in 2003 and 13 products in 2004 (not counting the bundle). This year I am hoping to release at least 2 a month, one non-D20 and one D20. I new D20 sold the best, but the 2 pdf's I have out account for 30% of the quantity sales for the whole year and they came out in Nov and Dec. The ended up being my #2 and #3 all time quantity items sold (luckily The Swing still outpaces them, almost combined).
 

My Plans

One item , self published.

Kobolds (According to Mythusmage)

Kobold life, kobold culture. All from the POV of the marvelous Mythusmage. With templated kobolds given the same treatment. (Section 15 of the OGL could be multiple pages. ;) )

(Might be others, but this what I have planned.)
 

Guild of Blades in 2005

Well,

We'll likely print about 25-30 print products in 2005 and anywhere from 30-50 maybe a bit more in the PDF department. Oh, and two interactive computer games.

But truth be told, we're not "striving" for any quantity of releases. Our business is now so driven by sales of existing inventory that a "new release" adds a tiny fractional increase to the company's overall monthly sales. So in that regard, we are now focussing much much more on means to expand our marketing reach to places beyond the traditional marketing channels so we can expand our direct customer base and thus sales spread out over our entire catalog. But we are game designers at heart, so even while new game productions is not a company goal, getting us to actually stop designing new games just isn't going to happen. And heck, once designed, not much reason to not go ahead and release it. :)

And yes, I too see that the traditional distribution and retail systems for the hobby game market are decaying. In 2005 the Guild of Blades had our best sales year in terms of gross sales and by far in terms of profitability. The list of new print and bindery type machinery we were able to add to our operation this year due to those profits was impressive. In any case, we began the year recieving a few tiny distribution orders from our North American distributors, but off hand, I would guess we did not sell more than $2000 in total distribution based business in North America. A small hanful of distributors overseas easily generated more business. The lions share of our business 95%+ came from direct sales to the end consumers. Heck, if you watch what new products the leading game distributors have been adding, you see them adding little toys, candy, anime, dvds, poker and gambling supplies, manga and more. Basically, anything and everything but GAMES. Those they have been working hard to reduce the total number of SKUs stocked and the on hand inventory for most of the SKUs they do stock. This to me, suggests they have little faith on their future of their core market and have been craftily angling to become general hobby distributors and distributors capable of supplying the top mass market games and thier little cute non gaming wigits to mass market and party stores rather than game stores.

Game retailers seem to be closing up shop at alarming rates. As was mentioned by Gareth, I believe, the vast majority of retailers don't seem willing to fo through any trouble to order any products not spoon fed to them by their distributors. But as distributors continue to cut back on their game selections whilst they grow their other departments, game stores will begin to have more meager selections and find that there is less and less that differentiates them from the mass market stores that also happen to sell games. As this process continues the independent hobby retailers will get killed off by the Walmarts of the world, much the same way Toys R Us, K-mart and Walmart killed off the independent toy stores.

There will, however, be a few of the smart retailers that will not only survive, but thrive in the future. Those who embrace the fact that the diverse selection of product available to them is their strength and identity in a world where there is ever more competition on the industry leading products. And as their distributors reduce their ability to stock that diversity of products, those retailers will do what they have to in order to order that product directly to keep their stores stocked. Thats why when the last game distributors have either migrated out of our industry, essentially, and the others have all gone out of busines, those retailers will still survive.....and we'll be there to supply them products at good terms. Until then, there are thousands of viable ways to put games in front of potential consumers and we'll continue to explore more and more of them. Funny thing is, in this day of information technology, we seem to be migrating more and more to a catalog oriented business. *shrug* Whatever works.

Ryan S. Johnson
Guild of Blades Publishing Group
http://www.guildofblades.com
 


GMSkarka said:
Dana, I really think you should reserve comments for those areas where you actually know what you're talking about. This is so untrue as to be laughable.

Unfortunately for you, my boss didn't write that.

However, I do know what I am talking about, since I do deal with advertising for a number of businesses. There is ample evidence available in posts made by James in public forums to support my statements. Many times he has said he has tried one advertising scheme or another, only to terminate it after no more than a few attempts when it failed to produce any significant gain in sales or new customers. This is quite literally a textbook example of advertising done with an expectation of immediate fiscal gain. So yes, given the evidence available to me, it does indeed seem that most of the advertising done by MDC in the past has been done with an expectation of immediate results.
 


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