Oh, excellent point. I was thinking playable races as well.From the comments after my post, it seems I was under the assumption that it was players' races only. If you consider nonplayer races, the it is as many as I need. But it does not mean that if a race exists,.that it will be playable by the players.
This. If you're going to curate your setting, then do it hard. Otherwise, don't bother, and just play a more open game.I'm going to go for a very many or very few approach. Either it should be a carefully curated list which the setting is meaningfully developed around or it should be a complete kitchen sink setting where players just bring whatever they like. Basically if there is already a pile of included but underdeveloped and underincorporated races I think not allowing players whatever they want gets to be about a DM enforcing their arbitrary aesthetic whims.
Yes. It should be human, dwarf, elf, hobbit. The latter three should actually be classes.Playable races:
Is this showing my age? [emoji3179]
- Dwarf
- Elf
- Gnome
- Half Elf
- Half Orc
- Halfling
- Human
Ae, I also thought it was referring to PC Races. When it comes to DM choice then anything is possible. That said one of the reasons I like the Birthright setting is because of its use of unique twisted monsters like the Gorgon who use to be human, (or the Spider who is a goblin). In other words just because someone wants to have a demonic taint doesnt mean the world needs an entire race of Tieflings, instead I can say to the player “okay, you’re a tainted human, now tell me how your mother came to be impregnanted with demonspawn”Oh, excellent point. I was thinking playable races as well.
For world building-- I generally would be a bit higher for established peoples in my world, but really there is no limit then.