I'm A Banana
Potassium-Rich
ThirdWizard said:Do you see issues with running a 4e Planescape game? I ask because I'm planning on running a 4e PS game, and I haven't sat down to think of any issues (because it will be my second 4e campaign) but I haven't though of any.
I don't think I would personally have any issues running a 4e PS game, because I'm willing to punch rules in the face to get what I want out of a game.

Places where it could be really awesome are in, for instance, allowing faction members to choose philosophical powers instead of class powers, so that the Xaositect's daily ability is different than the non-faction-member Wizard, who has a different at-will power selection than the party's Indep...
The biggest problem would definately be in the "races" category, but it definately isn't insurmountable. If you don't get around to it 'till after the new Manual of the Planes and the PH2, it'll be even easier.
Hellah Tellah said:If "D&D" were no longer synonymous with "RPG" in most people's minds, it would be a lot easier to get some real innovation in the industry.
Interesting. I like where your brain's at with this, and I might agree. Giving other companies room to do a "dungeon survival game" or something might help the whole psychology of the industry reach a healtheir place (one where the D&D name isn't the only name in gaming). I'm not sure it'd be good for Wizards, specifically, on that note, but I've never been much of a company loyalist.

Side note: I've been having a hell of a time getting a group to try out FFZ, but I swear that one day I'm running a game of Cornerian Red Mages on Chocobos. Oh yes.
One of the first new releases of FFZ when we go through the re-launch this fall will be the red mage.
