*zaps him again
Repetition, even 13 years later, does not support the case.
*zaps him again
In AD&D1E & 2E, and in Cyclopedia, the "Gods" had a very clear and impressive display... When they appear in manifestation, all mortals must save or be frozen, and it's not easy. There's also the inherent at will magic resistance... and antimagic at will, as well.Interesting topic.
The proof thing: Since mages and clerics both exist and both wield power who is to say that both abilities do not come from the gods?
One thing that could have a big influence would be direct appearance and intervention by a deity. On the other hand if powerful illusions exist who is to say that these manifestations are not created by mages and that the clerics and mages are not the "real" gods?
All in all the existence of magic and miracles in and of itself may have little impact on the nature of faith. Faith by its very nature does not require proof. And if miracles and spells are considered "proof" the question then becomes, proof of what?
The big difference is likely to be the level of liturgical formality and uniformity. The dominant modern religions are monotheistic and liturgically formal. Each has multiple sects with variations on the liturgical praxis - both required of the faithful and required of the clergy.My joking answer was that there would be not much difference between the behavior of pantheon-based societies from a monotheism-based societies. That's the real question, to my mind, because most people in polytheism-based societies were pretty sure that their gods existed because they worked miracles every day.*
This has been my experience. On to of that, popular culture tends to deal in stereotypes, so lots of assumptions are made about spiritual thought and practices, churches, etc. Without efforts to prevent it, at the table the result of all that tends to be bland portrayals of large religions, "primitive" belief systems, and their leaders and practitioners.The mistake, I think, comes more at the table when players and DMs bring their own experiences with religion, overwhelmingly through the ubiquitous monotheistic religions of today.
Assuming a setting where the existence of the gods is clear and not in question - the result of their repeated and clear presence and intercession in people's lives:What features of real life religions couldn't apply to D&D religions?
What features probably wouldn't apply?
In what ways would (or could) D&D religions mirror real life religions?
There are no wrong answers, or at least I don't think there are.
Your thoughts?
Or to put it another wayAssuming a setting where the existence of the gods is clear and not in question - the result of their repeated and clear presence and intercession in people's lives:
With actual proven gods whose agendas are clearer, there would be less doubt about whether to fight the other folks who worship the other proven god with the other clear agenda that threatens your gods agenda. This assumes that any given god will want their worshipers to fight for their agenda.
There might be more understanding between the followers of different gods, since there would be less interpretation of gods' agendas? this doesn't mean more or less fighting, of course.
"Mirror real life religions" gets into too many assumptions about "religion", which is a term often used to cover too many things, so I'm just going to skip that.